With Bannerlord's darkage-esque theme, shields will probably be even more common, and so it would be a great opportunity to revamp them.
Most games including all M&B's so far have shields be toggleable. What I mean with this is that when you're not pressing some sort of block button, they do nothing to protect you against melee attacks, and typically you can't attack while blocking the shield.
This doesn't represent the way shields are used IRL at all though. Shields don't turn into gas when you're not holding them up. They don't create invisible blade repelling forcefields around themselves either, and they don't just stop you from attacking when you defend with them.
It would be way more interesting to depict shields in a more realistic or at least believable fashion. For example, instead of pressing RMB to block, shields should instead constantly block, and you use RMB+Mouse to change the angle at which you hold your shield to prioritise certain areas. It would also mean that shield skill wouldn't increase the area it (magically) covers, instead perhaps the speed at which you can move your shield.
This of course means that you can attack while still getting protection from your shield, however things like shield size and angle might restrict your attack options or perhaps an attack might momentarily require you to move the shield in a way that will expose you.
Of course this needs downsides too. One obvious one would be to restrict the mobility of guys with large shields, especially in terms of rotation. So for example a guy with a massive board shield or so might be a very tough nut to crack from the front (aka when he's in formation), but 1 on 1 a guy with lighter protection could run circles around his defenses and give him a good whack. That way every shield type would have its place, from huge pavises and scuta to tiny little bucklers.
Revamping shields would also create an interesting contrast between 2 handed and weapon+shield fighting, with the 2 hander user relying on speed and range vs the shield user's ability to attack and defend simultaneously. In a shield vs shield fight the dynamic would be totally different, as you'd now be trying to hit your enemy and stop his attacks at the same time, I imagine that would be pretty intense.
tl;dr instead of attack>block>attack>block, sword and board fighting should look more like this shot of 2 dorks from 4chan playing toribash:
http://imgur.com/NDygBH3
Most games including all M&B's so far have shields be toggleable. What I mean with this is that when you're not pressing some sort of block button, they do nothing to protect you against melee attacks, and typically you can't attack while blocking the shield.
This doesn't represent the way shields are used IRL at all though. Shields don't turn into gas when you're not holding them up. They don't create invisible blade repelling forcefields around themselves either, and they don't just stop you from attacking when you defend with them.
It would be way more interesting to depict shields in a more realistic or at least believable fashion. For example, instead of pressing RMB to block, shields should instead constantly block, and you use RMB+Mouse to change the angle at which you hold your shield to prioritise certain areas. It would also mean that shield skill wouldn't increase the area it (magically) covers, instead perhaps the speed at which you can move your shield.
This of course means that you can attack while still getting protection from your shield, however things like shield size and angle might restrict your attack options or perhaps an attack might momentarily require you to move the shield in a way that will expose you.
Of course this needs downsides too. One obvious one would be to restrict the mobility of guys with large shields, especially in terms of rotation. So for example a guy with a massive board shield or so might be a very tough nut to crack from the front (aka when he's in formation), but 1 on 1 a guy with lighter protection could run circles around his defenses and give him a good whack. That way every shield type would have its place, from huge pavises and scuta to tiny little bucklers.
Revamping shields would also create an interesting contrast between 2 handed and weapon+shield fighting, with the 2 hander user relying on speed and range vs the shield user's ability to attack and defend simultaneously. In a shield vs shield fight the dynamic would be totally different, as you'd now be trying to hit your enemy and stop his attacks at the same time, I imagine that would be pretty intense.
tl;dr instead of attack>block>attack>block, sword and board fighting should look more like this shot of 2 dorks from 4chan playing toribash:
http://imgur.com/NDygBH3