Shields for shield bashing?

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flashn00b

Sergeant at Arms
Considering that some shields have very poor coverage like the Clan Warrior's Targe and the Wildling's "large" shield, I wonder if it'd be worth it to introduce a shield type that's an off-hand weapon first and a projectile deflector second. Perhaps shields of this class could increase bash damage from 2-3 to 6-10?

I think it'd be a worthwhile concept to play around with since targes were historically as much of a weapon as they were designed to deflect sword blows. This could also allow for different perk options relating to shields for other classes.
 
Considering that some shields have very poor coverage like the Clan Warrior's Targe and the Wildling's "large" shield, I wonder if it'd be worth it to introduce a shield type that's an off-hand weapon first and a projectile deflector second. Perhaps shields of this class could increase bash damage from 2-3 to 6-10?

I think it'd be a worthwhile concept to play around with since targes were historically as much of a weapon as they were designed to deflect sword blows. This could also allow for different perk options relating to shields for other classes.
Considering almost useless short spear perks of Clan Warrior and Sturgian Warrior, it would be quite a good deal tbh
 
Why would you want to encourage such an easy and safe mechanic?
To make the low coverage shields a viable sidegrade to the tall heater shields and oval shields. Right now, they don't really fulfill a niche since the targe and wildling shields can still be shot through.
 
To make the low coverage shields a viable sidegrade to the tall heater shields and oval shields. Right now, they don't really fulfill a niche since the targe and wildling shields can still be shot through.
The niche is that its still autoblock from melee attacks, ever thought about that?
 
The niche is that its still autoblock from melee attacks, ever thought about that?
they should put autoblock direction for weapons too. It would promote interesting gameplay imo. Also add dual wielding it's super important!
 
To make the low coverage shields a viable sidegrade to the tall heater shields and oval shields. Right now, they don't really fulfill a niche since the targe and wildling shields can still be shot through.
Don't we simply want shields to provide coverage, therefore, we should increase the coverage? A niche of free damage from a low-risk, easy mechanic is not a niche needing filling imo.
 
It sounds fine to me if you have to sacrifice a larger shield for it, rather than all targes having access to it. These mechanics can easily become annoying though as there's no real way to block against shield bashes. I'd be down to give it a shot myself.
 
Sure would be nice if there somehow was space in the perk selection for such minor upgrades. Hmmmm
 
As Alyss says with a high dose of sarcasm, we would be falling into the dichotomy of dual wielding yes - dual wielding no. There is historical evidence of shields with spikes, small Scottish bucklers as well.

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But the problem is with the game... a shield with less coverage but with the feature that you can attack in dual wield mode through a simulated bash (with more damage) and block hits... if there was a way to test it I would certainly give a try to it, however in cold... as it is I am skeptical as to its role in gameplay.
 
If the damage was higher, but it left the attacker open to getting punished longer, it could be better balanced.
 
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