This arose when playing ancientwanker's LotR mod (go check it out, its incredible).
I had a force of archers, when many orcish footsoldiers arrived. They all had shields, and so were able to advance on my men with no problems whatsoever. I believe that shields should be modified so that there is a chance (for ai characters, and possibly yourself) that an arrow ignores the shield. The option for player characters would either allow you to only ignore the shield if you aim for the gaps the shield presents, but that has the flaw of making shields useless past skill 150ish, when the reticle is effectively zero. If shields could be bypassed randomly at possibly a 1/10th percent of your skill as the percentage chance (200 skill gives you a 20% chance to bypass a shield).
The shield skill could lower this chance,which gives players a reason to train shield more. If there is a chance shields can be bypassed by arrows, i know i would want to lower that chance if i could. The size of the shield could also be a factor, further modifying the percentage chance. If it could be further modified that the larger a shield, the more you got slowed (I agree wholeheartedly that raising your shield should slow your forward advance), then picking a shield might actually require more of a decision than simply, "which one gives me the best defense and looks good."
Finally, if my arrows could bypass a shield, i might actually try longrange shots, rather than waiting until they enter melee and then headshotting them. Helps balance the arena a little too, as it is ridiculous that the only way to kill a shielded infantry with a bow is to wait until they prepare to swing.
I had a force of archers, when many orcish footsoldiers arrived. They all had shields, and so were able to advance on my men with no problems whatsoever. I believe that shields should be modified so that there is a chance (for ai characters, and possibly yourself) that an arrow ignores the shield. The option for player characters would either allow you to only ignore the shield if you aim for the gaps the shield presents, but that has the flaw of making shields useless past skill 150ish, when the reticle is effectively zero. If shields could be bypassed randomly at possibly a 1/10th percent of your skill as the percentage chance (200 skill gives you a 20% chance to bypass a shield).
The shield skill could lower this chance,which gives players a reason to train shield more. If there is a chance shields can be bypassed by arrows, i know i would want to lower that chance if i could. The size of the shield could also be a factor, further modifying the percentage chance. If it could be further modified that the larger a shield, the more you got slowed (I agree wholeheartedly that raising your shield should slow your forward advance), then picking a shield might actually require more of a decision than simply, "which one gives me the best defense and looks good."
Finally, if my arrows could bypass a shield, i might actually try longrange shots, rather than waiting until they enter melee and then headshotting them. Helps balance the arena a little too, as it is ridiculous that the only way to kill a shielded infantry with a bow is to wait until they prepare to swing.