Well, as the titel says. The shield wall perk has "+20% Shield Area vs Ranged Weapons".
This perk is ridiculous, not because it is OP or useless but because the hitbox is increased without the texture being also increased.
As an archer the hitbox changes for the same texture which just makes it RNG as there is no way to know which perk the opponent has chosen.
Who tf thought an invisible variable hitbox is a good idea?
Also why do ranged and melee have different Shield Areas, what is that about?
Another great example of each patch being 1 step forward and 2 steps backwards. SAD!
Right is with shield wall, left without....
This perk is ridiculous, not because it is OP or useless but because the hitbox is increased without the texture being also increased.
As an archer the hitbox changes for the same texture which just makes it RNG as there is no way to know which perk the opponent has chosen.
Who tf thought an invisible variable hitbox is a good idea?
Also why do ranged and melee have different Shield Areas, what is that about?
Another great example of each patch being 1 step forward and 2 steps backwards. SAD!
Right is with shield wall, left without....
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