I know this has been a heavily debated subject for the multilayer aspect of the game for a long time, however I have never seen anybody want to get rid of it in singleplayer.
I can see why you would do it, more realistic and idk if setting the max to 0 is just a short-term thing till you decide a better way to deal with it, however there are a few reasons why i think this could be a bad choice.
One is that the way the devs explain the force-field and it makes sense to me, is that the force-field represents the ability of a person to quickly react to incoming missiles and blows, moving the shield to intercept them, which isn't something that could be done manually in the game. It's not a perfect implementation but it is better than not having it.
Two is that the force-field effect is only half of what the shield skill does, the other half increases the durability of the shield which I find is pretty necessary in the game for most battles. You might say its more realistic but I don't think it's realistic how fast some of the shields in the game can break, and if were going for realism the steel shield should be completely unbreakable.
Third is that I personally always find it a bad idea to completely make an aspect of the game something unusable rather than try and alter it to work how you want it to.
Basically I understand that the mod is going for realism, however, for the sake of gameplay i think this is one thing that should just be ignored, or at least a different way to address it should be pursued.
I can see why you would do it, more realistic and idk if setting the max to 0 is just a short-term thing till you decide a better way to deal with it, however there are a few reasons why i think this could be a bad choice.
One is that the way the devs explain the force-field and it makes sense to me, is that the force-field represents the ability of a person to quickly react to incoming missiles and blows, moving the shield to intercept them, which isn't something that could be done manually in the game. It's not a perfect implementation but it is better than not having it.
Two is that the force-field effect is only half of what the shield skill does, the other half increases the durability of the shield which I find is pretty necessary in the game for most battles. You might say its more realistic but I don't think it's realistic how fast some of the shields in the game can break, and if were going for realism the steel shield should be completely unbreakable.
Third is that I personally always find it a bad idea to completely make an aspect of the game something unusable rather than try and alter it to work how you want it to.
Basically I understand that the mod is going for realism, however, for the sake of gameplay i think this is one thing that should just be ignored, or at least a different way to address it should be pursued.