SupRore
Recruit

Firstly, I'd like to apologize if this has already been discussed and my post doesn't contribute anything worthwhile. Hopefully you'll find something of merit.
I recently tried the M&B demo, and will be purchasing a full license shortly. It's really a remarkable product.
However, there seems to be something of a lack of defensive options. Attacking is excellent, but all defense seems to be is outright avoiding attacks, and the basic block.
I would suggest a (not overpowered) 'shield bash' ability. Implemented in such a way it didn't become an offensive maneuver, but still had some worthwhile effect defending one's self.
Many games implement attacks with the shield as a knockdown or long stun, but that method doesn't seem realistic enough for M&B..
What about a very short (Under half a second) stun, interruption of any attacks, and damage to the shield? T
his would allow the player to get a step or so back, or an attack on another enemy if pressed by multiple foes, and in some situations time to return to a block before the enemy they struck finished a counter attack. The short stun and lack of damage would prevent it from being used offensively, and the damage dealt to the shield would keep it used sparingly.
I recently tried the M&B demo, and will be purchasing a full license shortly. It's really a remarkable product.
However, there seems to be something of a lack of defensive options. Attacking is excellent, but all defense seems to be is outright avoiding attacks, and the basic block.
I would suggest a (not overpowered) 'shield bash' ability. Implemented in such a way it didn't become an offensive maneuver, but still had some worthwhile effect defending one's self.
Many games implement attacks with the shield as a knockdown or long stun, but that method doesn't seem realistic enough for M&B..
What about a very short (Under half a second) stun, interruption of any attacks, and damage to the shield? T
his would allow the player to get a step or so back, or an attack on another enemy if pressed by multiple foes, and in some situations time to return to a block before the enemy they struck finished a counter attack. The short stun and lack of damage would prevent it from being used offensively, and the damage dealt to the shield would keep it used sparingly.