Sherlock's Scenes

Marko͘

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Hello everyone, some of you may remember me from 2013. and the Mount&Gladius that was developed back then. I've decided to make some new scenes for the newest version as well as redoing some of my old ones(Check spoiler below - warning, it's very old stuff and it sucks).

So, as my first work I decided to do a small barbarian town.
It consists of:
  • Lower Town
  • Upper Town
  • Surrounding environment
Players spawn and are only able to access the lower and upper town levels, the surrounding environment was created for a more immersive and detailed feeling.
Upper town is surrounded by barbarian styled walls and has solid defense as such. Points of interest are: Chieftain's House, Feast Grounds, Market, Sacred Grounds, Gatehouse.
Lower town is a small extension leading into the upper town and is surrounded by a crude fence. It has some agricultural activities as well as a small training ground.
Surrounding environment consists of a fishing lake, forests, druid circle and some farm fields. Gameplay is focused around open and closed town areas and is meant for a small amount of players. I hope you'll enjoy!

Previews



http://i.imgur.com/Bu9IJc5.jpg
http://i.imgur.com/QrL39ek.jpg



Hello folks!! As you may or may not know, I'm Sherlock Holmes, the current(I hope forever) MnG scener.
I'll update this on a weekly basis, just hold on for a few days now until I take some epic screenshots :wink:
You can put any suggestion here you can think of, I'll take it on my mind. I'll post all updates maybe even some dev blog videos :grin:


Teutoburg Forest

Some Teutoburg Forest previews, I will make a full video and dev diary about it. I expect for it to come around soon, should be good. If you want to help making a cinematic for it(big legions and tribes wanted) write a reply below.



Blue Line- Roman Camp
Red Line- German Camp
Purple Line- Lost Legion Standard
Yellow Line- Path
Black Line- Spawn Points








Gallic Village

Preview of the Gallic Village, a finished and fully functional map. It is a public map to replace Native ones, made only for urban fighting(i.e. deathmatches, team deathmatches and such). It is well balanced, with the town centre in the middle which is obstructed with many stands and houses to prevent bigger groups, and focus on team, urban combat. The Romans spawn outside, in their siege camp while the Gauls spawn all around the village, unprepared for the attack. It's a smallish map because I repeat, it's a public, urban fight map. Feel free to advise me what to add below, it has some empty spaces :wink:













http://i.imgur.com/A4OjFew.jpg[/spoiler]

[center][b][SIZE=32px]The Outpost[/SIZE][/b][/center]

[center][color=red][b]Preview of the Outpost, a finished and fully functional scene. It's a semi-event/public scene that puts one team into the challenge of assaulting towers and fort, but the defending team spawns divided and separated, balancing it out. The attacking team must be organised and strike fast, as it's their only chance of winning before the defenders regroup.

Credits: JankoSRB for the groundwork, village and forts.
              Sherlock: Fixing it up, forests, spawns, balancing[/b][/color][/center]

[spoiler][img]http://imgur.com/KMA3QxU.jpg

Yellow Line- Team 1 Spawn
Red Line- Team 2 Spawn
Purple Line- Village
Green Line- Tower/Wall






 

Marko͘

Section Moderator
WBNWM&BWF&SVC
Best answers
1
So, as my first work I decided to do a small barbarian town.
It consists of:
  • Lower Town
  • Upper Town
  • Surrounding environment
Players spawn and are only able to access the lower and upper town levels, the surrounding environment was created for a more immersive and detailed feeling.
Upper town is surrounded by barbarian styled walls and has solid defense as such. Points of interest are: Chieftain's House, Feast Grounds, Market, Sacred Grounds, Gatehouse.
Lower town is a small extension leading into the upper town and is surrounded by a crude fence. It has some agricultural activities as well as a small training ground.
Surrounding environment consists of a fishing lake, forests, druid circle and some farm fields. Gameplay is focused around open and closed town areas and is meant for a small amount of players. I hope you'll enjoy!

Previews



http://i.imgur.com/Bu9IJc5.jpg
http://i.imgur.com/QrL39ek.jpg


 

Ej777

Master Knight
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Yo Marko, I know you watch this board like Harvey Weinstein watches vulnerable Hollywood Actresses.

You still got some smexy scenes? I'll make you feel real good  :wink:
 

Marko͘

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WBNWM&BWF&SVC
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I probably do but they're all incompatible with the prop implementation here, so it ain't gonna work.

I don't have the time to make any scenes, but I do plan on participating in events every now and then once MnG is out.

And holy **** these 2013. scenes were bad, though I still remember the Teutoburg events  :lol:
 

Ej777

Master Knight
WBNW
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BNS Marko said:
I probably do but they're all incompatible with the prop implementation here, so it ain't gonna work.

I don't have the time to make any scenes, but I do plan on participating in events every now and then once MnG is out.

And holy **** these 2013. scenes were bad, though I still remember the Teutoburg events  :lol:
By teutoburg events, do you mean that flat road map with trees either side that didnt look like a forest at all? Swear theres a video out on the internet of an event on that.
 

Marko͘

Section Moderator
WBNWM&BWF&SVC
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There's a screenshot of it in the OP of this thread.

Edit: I found this video, it's not my scene https://www.youtube.com/watch?v=l_PpVoMAKjU
 

Ej777

Master Knight
WBNW
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BNS Marko said:
There's a screenshot of it in the OP of this thread.

Edit: I found this video, it's not my scene https://www.youtube.com/watch?v=l_PpVoMAKjU
Aye thats the vid I was on about