SP Antiquity Sharp Bronze

no poll

  • land bridge between Mainland and Pelopenese

    选票: 2 9.5%
  • Actual bridge between Pelopenese and mainland

    选票: 2 9.5%
  • Land bridge across the Dardanels (sp?)

    选票: 0 0.0%
  • Actual bridge across the Dardanels (sp?)

    选票: 1 4.8%
  • Teleport to the islands (ie Krete, Rodos, Samothrace)

    选票: 4 19.0%
  • Sailing lanes to the islands (snow terrain retextured as water)

    选票: 9 42.9%
  • I like it how it is

    选票: 1 4.8%
  • other (please specify)

    选票: 0 0.0%
  • some combo of the above (please specify)

    选票: 1 4.8%
  • ---------

    选票: 1 4.8%
  • not

    选票: 0 0.0%
  • now

    选票: 0 0.0%

  • 全部投票
    21

正在查看此主题的用户

状态
不接受进一步回复。
sbrender1.jpg

the Attikan helmet and figure 8 shield are new today, plus a view on how my hoplons are constructed.
So far I've been using items from all periods.

-talon
 
nice work, how did you make them use spears overhand? I tried giving my dory the javelin skeleton, but that didn't quite do what I hoped it would do
 
Tegan 说:
The itc's are defined in header_items.py, but the big red letters at the top say not to edit that file, so I'm guessing we're not to edit it :smile:  I'm not sure whether defining new itc's at the top of module_items would work, though; the imodbits constants are defined that way and it works; anyway there's no harm in trying it, just enter a new definition, use the itc, and see if it's recognized when you try to compile.

Regardless, that's not really necessary though, as you can assign any combination of capabilities to an item.  Just separate them by vertical lines and make sure you prefix "itc_" to combinations and "itcf_" to individual capabilities.  Here's an example from the 1066 items file:

插入代码块:
 ["mallet","Mallet",[("mallet",0)],itp_merchandise|itp_type_two_handed_wpn|itp_primary|itp_two_handed,itcf_overswing_twohanded|itcf_slashleft_twohanded|itcf_slashright_twohanded|itc_parry_two_handed,29,weight(3.8)|difficulty(8)|spd_rtng(55)|abundance(8)|weapon_length(105)|swing_damage(35,blunt),imodbit_cracked|imodbit_bent|imodbit_balanced|imodbit_heavy],
 
Highlander 说:
I'm really happy to see a mod starting which's leader can mod himself

I think this mod has much potential cause we don't have a greece mod, yet
Good luck with it

I agree.
And if you need any new looking horses, Talon, I'll be glad if you find any of the ones I made of use.
 
Temujin 说:
nice work, how did you make them use spears overhand? I tried giving my dory the javelin skeleton, but that didn't quite do what I hoped it would do
Try setting it to the sword stab.  It won't look perfect, but it will be an overhand stab.
 
Allegro 说:
Greece is too fat

Actually I just streched the image in Paintshop to fit the pic dimensions I had open, so its really just about right.

Merentha 说:
Temujin 说:
nice work, how did you make them use spears overhand? I tried giving my dory the javelin skeleton, but that didn't quite do what I hoped it would do
Try setting it to the sword stab.  It won't look perfect, but it will be an overhand stab.

Thats exactly what I did, and that was close enough for me (at least for the time being)

-Talon
 
Talon 说:
Right now I need two things:
1) Although the number factions will be the same, each city will have its own troop tree. I need these troop trees. The basic format should go something like this.
                                                                        conscript
                                                                             l
                                                                     citizen defender
                                                                             l
                                                                       light infantry (peltast)
                                                                       /               \
                                                     archer or javelineer      infantry (hoplite)
                                                                 /                   /               \
                                                         elite of same     elite infantry    cavalry (hippokon)
                                                                                   l                       l
                                                                                hero                heavy cavalry or charioteer(?)

2)As I have not decided a period (or if there will even be one) I don't know how to divide the cities between the factions (or even what the factions will be called),
if someone could determine this it would move the mod along exponentially.

Plus if there is anything specifically that anyone would like to see in this please speak up. (I know thats not a problem around here)



_talon
                                                 

when creating troops with python you have to give them the weapons there too so I think you should do this when weapons are finnished. alltough you can create the names and statistics and add the weapons later, I'll give a go at creating the troop tree (about the only thing from the mod editing I understand, I tried moddeling but I just don't get it even with  the tutorials. maybe I'm just an idiot)


EDIT: gave it a go, but ran into an error, I'll have to wait untill someone can explain to me what I did wrong (posted the error in the aprentice guild)
 
Hi,

this sounds promising, but you must decide which time period you want to depict. Equipment, troop types and tactis in Homeric vs Classical Greece times were very different.

Also, classical greek warfare was all abt. formations, while M&B is not...

Regards, Oldtimer
 
Right, this is my dilemma. M&B is best suited to the Homeric period, but if I base the mod in that period I can't really use things like hoplons or corinthian helmets, which are half the reason I started this in the first place. On the other hand I know diddlysquat about how those guys did even rudimentary formations, and like you said Oldtimer that is a must for classical times.
The only rationalization I can come up with to combine the two is to base Homeric times off of vase paintings in which those being represented are almost always using contemporary equipment, as well as what is more authentic. Either that or blend it all together and claim ignorance.
The other period related issue is cities. I had to borrow several later cities to fill in the northern and western regions, so on my map there are cities that did not coexist(see rationalization #2). I could probably come up with enough Homeric era cities with some Iliadic research but I really don't have time for that. When this was aegean mod I had many cities on the west coast of Turkey, but then I decided that learning how Yoshiboy did ships was too much work, plus I didn't want to sacrifice horses to have them.

I should probably stop typing and go to work now,
Talon
 
Hi Talon,

don`t worry abt. sea travel. Use the Onin no Ran approach, i e when in a harbour town you can ask for sea passage and voilà, you are on another island.

Regards, Oldtimer
 
I got troops to upgrade

I replaced the zendar troops and added some so

a farmer can become: an akontistes or Taxeis hoplites (akontistes is a light skirmisher with a javelin and no armour or shield, taxeis hoplites is an unarmoured hoplite)

akontistes can become: sphendonetes (slinger don't know if that can be implemented tough) or peltastes (armoured skirmisher)

sphendonestes can become toxotes (archer)

peltastes can become Tuerophoron (well armoured skirmisher/infantryman)

taxeis hoplites can become: hoplites (hoplite) or prodromon  (lightly armoured cavalry scout)

hoplites can become hoplites korinhtion or hoplites spartiates (corinthian or spartan hoplite)

prodromon can become hippakontiston (skirmisher cavalry with javelin) or hippikon (cavalry)

hippakontiston can become hippatoxotes (horse archer)

I haven't given them the right stats yet tough and I can't assign any armour since I don't have any greek armour

it was a long process of trial and error, and I deleted the old zendar troops so I had to change things in some other files aswell, so I'll probably have to start over again

I'm not sure tough if I'm able to progress as I can't seem to get the original files back in phyton, and I think I'm not skilled enough (this took me the entire day)
 
I must be honest with you. I don't really care about historucal accuracy. When I play a game or watch a film I want to relax not to fill my head with more problems. So I advise you to use wathever you want.
If you insist on historical accuracy, I suggest the classical period. And don't care about battle formations. Unfortunatelly M&B still don't support this kind of thing, but maybe on a (not distant) future we can have good surprises.
Well, if are having problems with greek terms  I can help you. I'm not an expert yet, but I'm always ready to help.
I wish you good luck on your work.
 
indeed
i just want to play as a hoplite!  :wink:

Having read the Iliad some years ago, i truely want to play this mod
 
Yeah, an Iliad Mod would be great!
But the only problem is: it will be a mod based only on the poem or there will be more historical facts?

In fact I would like to see a Greco persian wars mod, but as far as I know this will be impossible for now.  What can i do? Life sucks!  :cry:
 
Just say it's based on the myths rather the history of the illiad. That way you can base it around heroic individual combat with classical greek equipment.
 
状态
不接受进一步回复。
后退
顶部 底部