Sharing my Open Source mod GitHub directory tree

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The current Mount and Blade module system source code is a bit messy to be put onto GitHub or even to be looked at, so I made a simple template, using ideas from front-end development directory tree (as I am a front-end dev). I have also created a build_module.sh which does basically the same thing as build_module.bat, making it easier for macOS or Linux modders like me myself. Here is the link:

https://github.com/ChroniclesStudio/template

You can take a look at my Money and Honour as a exemplar generated from this template:

https://github.com/ChroniclesStudio/money-and-honour

By the way, many of us modders do not use GitHub nor git for version control (as far as I know), so I also hereby recommend it.

You are warmly welcome to post an issue here if anything goes wrong by your side.

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You can see the detailed explanation of what each folder does here in the spoiler:

assets: Miscellaneous resources or assets should be stored here.
dist: the .txt files after build should be stored here. (automatically)
doc: documentation, tutorials and such should be stored here.
src: source code should be stored here.
 
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to answer the first part, you can take a look into module_info.py wherein I wrote this snippet:

Python:
import os
path = os.path.abspath(".")

# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)

export_dir = path + "/dist/"
#export_dir = "C:/Program Files (x86)/Mount&Blade Warband/Modules/Native/"

src_dir = path + "/src/"

the second part is indeed a bug. I cannot figure out why does this happen, and my current solution is adding a line of code that deletes all those id files. I did it in my Money and Honour repo but not this template one. I will create a minor hot fix on this in a sec.
 
Oh! you're right! that makes sense to every bug I am suffering from rn! thank you so much for saving my life and this project!
I am still kinda noob to MnB modding so... modding is hard, way harder than I imagined.. I literally just spent two hours merging open source contents and it did not go right

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then I must edit the process files.. this would take a moment.
 
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