Yes but practically everyone in Eurasia did that. What's exceptional about longbows in the HYW is how many there were. Something like 2/3rd of the English forces at Crecy were archers, while at Agincourt it was almost 100%. The only other societies capable of fielding that many professional longbowmen were the kingdom of Kongo in Central Africa in the middle ages (basically 100% longbowmen with a bodyguard of spearmen), and Nubia as a frontier region of Egypt. But other than that the longbow takes far too long to train people to use compared to how useful it is, and (probably more importantly), giving so many peasants and smallholders access to weaponary they keep all the time makes rebellions far more dangerous.
In the game currently there are just too many archers and they're all more effective than the most well trained nubian bowman in the world. Instead of being a tool for harrassing groups of infantry and slowing them down, they become machine gunners who mow down everything. I'm not saying the game has to be realistic, but reality and believability is a good starting point for balancing any game.
Granted, the Norse troops weren't usually dedicated archers, the longbow was much like the handaxe as equipment went for Norse troops. Axes are commonly associated with Norse fighting because of this, but the real primary weapon of Norse troops was the spear -- neither the axe nor bow usually took preference over this weapon.
Insert gripe about how weak and unrealistic spears are so far in this game here.
I would argue the main difference between the Welsh and Norse traditions for archery is that the Welsh would strategize around continuing to shoot while the Norse would strategize around disrupting formations while closing the distance to engage in melee -- in the initial opening of combat, the two sides both probably fielded about as many bows.
But that's all generalistic. The invading Norman army during the Battle of Hastings fielded many archers as a primary strategy alongside cavalry charges, so not an example of 100% archers in the army, but definitely of fielding archers as a dedicated unit.
i am not saying armoured should be invincible but upgrading armoured should let you withstand low damage and cutting with is meant to be killing unarmored targets
getting rocked to death or killed by cut damage in 2 hit while well armoured is not fun, is what i meant
I mentioned my level 12 character having an armour rating of 68. That character can take a lot of normal hits, but if I face a line of falxmen or something like that, their weapons are going to tear through me pretty quick. I like that -- I've made a beast of a character who can charge in against a squad of looters and come out with a smile and maybe a handful of bruises for all their efforts to hurt me, but even still my character has weaknesses. My armour slows me down a bit, so I really have to watch what situations I get myself into and how near my back-up is. I can generally break through an enemy line so I can hit them from the opposite side as my own line, but while my armour can get me through, I still have to play smart so I don't have too many opponents trying to strike me all at once.
The armour I've gotten my rating so high with is the Battanian Noble Armour and the Warlord Pauldrons. It appears to be a form of Banded Armour, and comparing to Warband shows their armour ratings are nearly exactly the same. That seems perfectly designed for a game that's meant to take place centuries before Warband, before plate and other superior armour existed. Most of our armour is based on mail, which did great against cutting, but much less great against all else.
Now I'm kind of curious whether my character can actually be rocked to death -- in lower sets of armour it doesn't really seem so significant to me, but I suspect at 68 I might be able to get away with it altogether. I'll report in with the results if I can pull it off without messing my character up too much.