Shadow Rising - A Wheel of Time Mod - Beta Release v0.3.1 - August 12, 2009

正在查看此主题的用户

Feral 说:
The elephants they use are called S'redit. As far as I know the only flying creature they have is the raken, but they do ride a large flightless bird called a Corlm. I think the only exotic mount I'll be able to implement right now is the Torm. It's described as "a cross between a horse-sized cat and a lizard, it has bronze scales, six-clawed feet that can grip stones in a road, and three eyes".

Hi first of all thank you for this great mod. It is awesome. I have to admit that when it comes to wheel of time I am a UBER NERD! I can probably answer any questions that any one might have about this series. I have every book (Read them all to). I even have the Wheel of time Role Players guide for DnD. On a side note they have 2 fly creatures. The Raken and the Tor'Raken (I hope i spelled it right) The Tor'Raken is a larger breed used for transport.

Also Several weave ideas (i haven't finished reading all of the posts yet, my apologizes if its already been asked for or implemented),
        1. Healing. Two versions if possible. The first is the standard healing that has been used since the breaking. The second is the new healing discovered by Navine which is much more powerful and takes up less stamina. I would suggest it only be usable though on the caster.
        2. Fire blossoms. Basically huge fiery explosions rediscovered by Rand.
        3. Fire arrows. Another weave rediscovered by Rand.
Also on a side note the Aiel should be able to move as fast as if note faster then the Trolocks. They are the type that can run all day and night fight a major battle and then still be able to run some more.

If there are any questions about the WoT just ask away and I will answer.
 
1. The way you're talking sounds really stupid.
2. Raken can carry 2 woman/man if light armored, To'raken can carry more indeed, but not only for transport.
3. Healing is already in, and as a UBER NERD, you should now that no one can heal themselfs.
4. Its Nynaeve, not Navine.
5. Your numbers 2 and 3 are a bit overpowerd in my opinion, I think Balefire is already overpowered...
6. Aiel and Trollocs (no k and 2 l's) should indeed run faster.

That's it for now :smile:
 
I really hate the ability to besiege neutral castles... I was about to deliver a msg to someone in Legion of The Dragon Reborn and I accidently besiehed the castle instead of talking to it... Oh, and I was about to join in on Rand's side and kick some shadowsworn butt aswell
 
Talking to a castle... yeah right.

But I dont agree with you, I think its pretty useful, this way you dont have to look some farmers/caravan/lord up to make war.

Hehe, I got a Power-wrought blade in my second battle, against 5 trollocs. Nice, looting skill seems to help a lot.
 
Well i was going to talk to someone inside...
And yes it's useful but very annoying  if you get into my position.

Also I found an angreal but I have no idea if it does something. I can't equip it so I hope it works from inventory
 
PrinceGhaldir 说:
1. The way you're talking sounds really stupid.
2. Raken can carry 2 woman/man if light armored, To'raken can carry more indeed, but not only for transport.
3. Healing is already in, and as a UBER NERD, you should now that no one can heal themselfs.
4. Its Nynaeve, not Navine.
5. Your numbers 2 and 3 are a bit overpowerd in my opinion, I think Balefire is already overpowered...
6. Aiel and Trollocs (no k and 2 l's) should indeed run faster.

That's it for now :smile:

Wow dude. No need to bite my head off. I wrote this at like 3 in the morning or something. I also didn't realize that healing was already in the game as i had yet to make any of my char able to channel (until this morning anyways) and never really bothers to pay attention to the battle text. You are correct about the not being able to heal yourself but was i was trying to say was i have seen other mods where they implemented mass healing and it was just so overpowered that it was game breaking. As for name spell... we'll i cant spell for **** and of course the spell checker cant help with this.
 
Shouldn't you be, atleast, able to spell the name of one of the main characters if you have and have read all the books and call yourself a Wheel of Time nerd? :eek:

Although 3am explains that..
 
Well, I couldnt know you wrote it 3 in the morning, it says 11:39. When you said that about healing I already got the point you didn't knew it. (quite obviously).
Mass healing doesnt work here, it heals 1 other person IIRC.
For the rest I certainly did not mean to bite your head off. I just wanted to inform you, with no offending.
 
Hey Feral I've just found an awesome video with many sketches from the characters of the series and some cool armors:

http://www.youtube.com/watch?v=vSWW8JzG8lw

You could use it when you start working on the next version.


Sorry about my english.  :lol:
 
hey i tried this mod a while ago but didnt like how overpowered aes sedai (or enslaved ones) were

have you fixed this?

also with so many aes sedai dieing perhaps toning down them and making it much harder to get male and female channelers

with a likelyness of an npc having maybe one

cause i remember how an aes sedai would fire her ground channeling at me and no matter which way i ran sooner or later it hit me like a homing missle and did big loads of damage making a fight against them impossible
 
Well, that realistic isnt it?

I think their numbers should be toned down, not their ability. How much down should be tested.
 
honestly if you remember correctly only the stronger channelers can cast more fluiently so if possible i suggest

1. tone down numbers
2. make levels of them for npc where level 1 channeler can cast 1/min and 2 can 2/min

each strike deadly of course and give them the ability to ACTUALLY fight of course
 
That seems underpowered imo. How about keeping them as it is and turn down the numbers to like maybe 1-2 for lords and 4-5 for kings?
 
Agree, maybe a bit more, as otherwise they will hardly spawn, and with that you will hardly see them. IMO about 4-6 channellers for every 100 soldiers.
 
后退
顶部 底部