Summary: As requested from gkx I am opening this report.
I am experiencing long load screen times every time I test my map in Custom Battle mode. Native TW maps take about 2 seconds, while mine is going over 45. gkx explained there might be a bug with shader compiling. I do have had a lot of shader issues(blue terrain, tiles covered in first terrain layer only) which required me to save the map to a new file pretty often.
Currently, there are no spawnpoints set by me, and navmesh is also not available. Just for your information.
How to Reproduce: Load my map I have send you in a Custom Battle.
Computer Specs:
OS: Win10 Pro
GPU: GTX 1080
GPU Driver Version: 457.30
CPU: i5 9600KF 3,7Ghz
RAM: 32GB 3200Mhz DDR4
Motherboard: ASUS TUF Z390-PRO Gaming
Storage Device (HDD/SSD): Samsung MZ-V7E1T0BW 970 EVO 1 TB NVMe M.2
I am experiencing long load screen times every time I test my map in Custom Battle mode. Native TW maps take about 2 seconds, while mine is going over 45. gkx explained there might be a bug with shader compiling. I do have had a lot of shader issues(blue terrain, tiles covered in first terrain layer only) which required me to save the map to a new file pretty often.
Currently, there are no spawnpoints set by me, and navmesh is also not available. Just for your information.
How to Reproduce: Load my map I have send you in a Custom Battle.
Computer Specs:
OS: Win10 Pro
GPU: GTX 1080
GPU Driver Version: 457.30
CPU: i5 9600KF 3,7Ghz
RAM: 32GB 3200Mhz DDR4
Motherboard: ASUS TUF Z390-PRO Gaming
Storage Device (HDD/SSD): Samsung MZ-V7E1T0BW 970 EVO 1 TB NVMe M.2