Severe Crashing prob, rgl included.

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Ive been playing this amazing mod up to about day 80 now, Im working for the South Saxons and trying to marry into the line, increaserelation with Canterware, and fight off our other neighbors, great stuff!

However all of a sudden anytime I kill an enemy, and almost anytime i interact with anything on the campaign map I crash, ive logged so much time in this character, id hate to start over.
Starting new log file.
Version:  1.131

-- OS: Microsoft Windows 7  (build 7600), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM)2 Duo CPU    P8700  @ 2.53GHz (GenuineIntel)
- L2 cache size: 3072K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2527MHz / ~2527MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 260M 
- Texture Memory: 3823 ( Available Texture Memory: 3807 )


Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Module Resource  materials_face_gen
Loading Resource  uimeshes
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Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
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Loading Resource  plant_meshes
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Loading Resource  object_meshes
Loading Resource  object_bodies
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Loading Resource  tableau_shields
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Loading Resource  armors_new_arena
Loading Resource  crossbows
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Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
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Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
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Loading Resource  ship
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Loading Resource  object_c
Loading Resource  tree_f
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Loading Resource  valleyProps
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Loading Module Resource  Kolba
Loading Module Resource  kolba_shoes_barelegs
Loading Module Resource  Rathos
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Loading Module Resource  talak_weapons
Loading Module Resource  stoned
Loading Module Resource  vendelhelmets
Loading Module Resource  thewitcher
Loading Module Resource  vikingclothes
Loading Module Resource  kolba_to_czeresniak_i_kocha_mata_berserkera
Loading Module Resource  testus
Loading Module Resource  sail
Loading Module Resource  sib_helms
Loading Module Resource  skins
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  caza
Loading Module Resource  thick_armors
Loading Module Resource  thick_armors_f
Loading Module Resource  thick_armors_g
Loading Module Resource  thick_armors_h
Loading Module Resource  thick_clothing
Loading Module Resource  thick_helmets_f
Loading Module Resource  pictos
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  animals
Loading Module Resource  ikony_miast
Loading Module Resource  vikingweapons
Loading Module Resource  thick_armors_new_a
Loading Module Resource  bd_ramobjects
Loading Module Resource  paczkarolanda
Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  29272
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1099 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
This should go in bugs/suggestions thread.

We need know if you have 1.21 version, if you are using 1.1 savegame, if you use Polish Lanscapes, and you need look here also:

http://forums.taleworlds.com/index.php/topic,136401.0.html


Close this thread, post answer here:
http://forums.taleworlds.com/index.php/topic,137652.0.html

Thanks u.


 
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