Settlement Quests

正在查看此主题的用户

Flesson19

Not a Cookie
Knight
Ok this one really bothers me. Why is it that the same settlement, same person offers the same quests each time. There is no random to it. Talking about settlements not towns, but any person from any settlement should be able to offer any quest, and have them timed so if not taken they will go away and a new one might pop or take a bit of time for a new one.
Think of it this way, and let the jokes begin, why is it Person A in settlement A has his daughter lost 12 times in one game. Doesn't make any sense.
This should be some implemented really soon as quests are a somewhat useful mechanic to the game, if that is for money or relation for troops.\
Cmon Taleworld This really needs to be done, and I'm not talking about each game because that is different, reach game the quests are randomized, but during the game make each quests totally random so one day they need daughter found, next time nothing there, they are fine, a few days later help with a bandit base.
This is one of those non critical issues that can really help improve the game because at this point I know to come back to a certain person in a settle every week or so to grab an easy quests which that shouldn't be the norm.
 
There are only a small handful of quests in the game right now, so you're going to see the same ones over and over until they add more to the game. That could be a while though. The devs seem more focused on fixing core mechanics and not so much on new content yet.

As for the same guys having the quest all the time, that's also random so if there's 2 guys in the village its 50/50 who has the quest. You're just having bad rolls where the same guy keeps having the quest every time you visit. That's not a terrible thing though, since they gain influence with each successful quest, so you do enough for them and you could turn a nobody into a VIP who will be able to offer you noble recruits.
 
Quests are on their roadmap, so we can expect many more. Personally, I wish quests were more frequent, because its insanely hard to increase relationship with villages right now because of the lack of quests. I don't know the respawn rate of quests, but its seems somewhere around an in-game month unless there is a triggered quest like a bandit hideout spawning nearby. That is way too long. In Warband, they refreshed every week or so.
 
There are only a small handful of quests in the game right now, so you're going to see the same ones over and over until they add more to the game. That could be a while though. The devs seem more focused on fixing core mechanics and not so much on new content yet.

As for the same guys having the quest all the time, that's also random so if there's 2 guys in the village its 50/50 who has the quest. You're just having bad rolls where the same guy keeps having the quest every time you visit. That's not a terrible thing though, since they gain influence with each successful quest, so you do enough for them and you could turn a nobody into a VIP who will be able to offer you noble recruits.
It's not RNG, I could start a playthrough and pick 1 guy, from a settle and he would have a certain quest each time and only that quest, I litterally did this last night with a daughter to be freed, It was the only one he had and I got it from him 4 times last night and he never had any other.
 
As far as I remember, the quests were not supposed to be random; they would pop up if the notable was having a certain problem (like, if bandits are raiding his caravans, he'd offer a quest to get rid of them). I doubt this is currently in though.
Also not sure what condition would trigger the above quest (kidnapped daughter)? Bad parenting or, hot daughters?? xD
 
I only do the one that gives you 10 free horses.
To you can only do it a couple times because the factions declares war on you for some reason.
 
Family Feud doesn't just gravitate to particular notables offering the quest, it also gravitates to particular notables who are the antagonist of the quest. I routinely end up having massively negative relationship with particular Landowner notables who's family members apparently keep getting murdered by members of the same families in nearby towns. Can't blame him for being resistant to taking blood money - it doesn't appear to be working to deter people from continuing to kill off his family.
 
后退
顶部 底部