Ok this one really bothers me. Why is it that the same settlement, same person offers the same quests each time. There is no random to it. Talking about settlements not towns, but any person from any settlement should be able to offer any quest, and have them timed so if not taken they will go away and a new one might pop or take a bit of time for a new one.
Think of it this way, and let the jokes begin, why is it Person A in settlement A has his daughter lost 12 times in one game. Doesn't make any sense.
This should be some implemented really soon as quests are a somewhat useful mechanic to the game, if that is for money or relation for troops.\
Cmon Taleworld This really needs to be done, and I'm not talking about each game because that is different, reach game the quests are randomized, but during the game make each quests totally random so one day they need daughter found, next time nothing there, they are fine, a few days later help with a bandit base.
This is one of those non critical issues that can really help improve the game because at this point I know to come back to a certain person in a settle every week or so to grab an easy quests which that shouldn't be the norm.
Think of it this way, and let the jokes begin, why is it Person A in settlement A has his daughter lost 12 times in one game. Doesn't make any sense.
This should be some implemented really soon as quests are a somewhat useful mechanic to the game, if that is for money or relation for troops.\
Cmon Taleworld This really needs to be done, and I'm not talking about each game because that is different, reach game the quests are randomized, but during the game make each quests totally random so one day they need daughter found, next time nothing there, they are fine, a few days later help with a bandit base.
This is one of those non critical issues that can really help improve the game because at this point I know to come back to a certain person in a settle every week or so to grab an easy quests which that shouldn't be the norm.






