Hey y'all, I made this doc on the modding Discord and me and some others have been tinkering with it:
Namely I am trying to figure out the limits of settlement modding right now.
As far as I can tell we've made some main discoveries:
1. You can only add settlements in a new module -- we haven't tested it yet but the theory is sound, as that's how the campaign adds the training camp
2. You can not remove or edit vanilla settlements (and until we figure out how to disable modules or replace xmls in them from another then that's going to be one of the main roadblocks to settlement editing)
3. You can not change a settlements location. At least not through the XML, I've tried and it just isn't a thing that works.
If anyone has any other insight or wants to add to the doc please let me know! We have dialogue modding down, UI modding down, texture swaps are happening, and then we just need model, settlement and scene modding and we'll be ready for some conversions! Any help is appreciated.
Bannerlord Settlement Modding
docs.google.com
Namely I am trying to figure out the limits of settlement modding right now.
As far as I can tell we've made some main discoveries:
1. You can only add settlements in a new module -- we haven't tested it yet but the theory is sound, as that's how the campaign adds the training camp
2. You can not remove or edit vanilla settlements (and until we figure out how to disable modules or replace xmls in them from another then that's going to be one of the main roadblocks to settlement editing)
3. You can not change a settlements location. At least not through the XML, I've tried and it just isn't a thing that works.
If anyone has any other insight or wants to add to the doc please let me know! We have dialogue modding down, UI modding down, texture swaps are happening, and then we just need model, settlement and scene modding and we'll be ready for some conversions! Any help is appreciated.