Agreed, villages do not produce enough (or cities consume too much) even when I protect the villages surrounding. Right now I am pretty much forced to use garrisons don't eat/starve mod by V on nexus mods to keep the game balanced. This way my elite garrison won't starve because some army came and bought up all the food, and AI garrison won't suffer for the same reason.All production is lacking in my game, after 2 ingame years all cities lack food and other basic goods, you cannot find hardwood below 25 or grain below 15 anywhere even in my cities that i have been protecting against raids and keeping high prosperity/hearths
Villages do not generate enough for the towns
Something should be done to balance this. I understand that devs want that every actions have consequences. But Cities needs a bit of a boost for food production !Maybe village production was balanced with peace in mind, if no village was ever raided and no bandits ever disrupted villager deliveries it would even out, but even if you protect your stuff so that it doesn't happen to you the caravans will come into your cities, buy stuff and sell somewhere else, so it spreads the shortages over.


Patrols are a sorely needed feature, hope it gets introduced in one of the patches fairly earlyWhat helps for me greatly is getting rid of bandits/looters. They frequently kill the villager parties that bring fresh supplies. Kinda furstrating to do in Khuzait/Aserai regions, these steppe and desert bandits move at 7.0 speed and higher most of the time, and 4 of them can take out a group of 20 villagers easily.
Agreed.Patrols are a sorely needed feature, hope it gets introduced in one of the patches fairly early
Someone made a mod recently for that, but i haven't tested it myself, so i can't tell you if it works wellYou can create companion parties at the moment, but you can't give them orders so they just roam around doing random stuff. They do help however as I receive reputation from nobles from time to time.
