Discussion Suggestion Settlement distance limit is breaking custom map mods.

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Hello, just wanted to share that the modding community has been fighting a hard crash. that has been caused by the settlement distance limit of 150 and no safe default. is this something that will be fixed? or the new normal?
 
Hello, just wanted to share that the modding community has been fighting a hard crash. that has been caused by the settlement distance limit of 150 and no safe default. is this something that will be fixed? or the new normal?
(edit) more information on the crash. it is related to village trade bound production due to the village location being closer to (or partially surrounded by) settlements from a different culture. the settlement distance limit of 150 that was introduced in the 1.8.0 stable (with no safe default) has been determined to be the cause.
 
a hard crash. that has been caused by the settlement distance limit of 150 and no safe default
specifically, this is referring to the method TryToAssignTradeBoundForVillage, which (newly as of 1.8 ) returns a value of null if no acceptable town is within a hard cutoff 150 distance of the village. (which is not uncommon on modded maps, and they now have to include a code workaround).

additionally the class, VillageTradeBoundCampaignBehavior, unlike other campaign behaviors is internal, and not for seemingly any reason?
 
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