set time a particle_system is visible

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i'm only a stupid german guy :mrgreen:

you know, a particle_system is only shown a short time, but i want it to be there a longer time(its a fire)

Edit:yes, as lumos said
 
Darwin said:
i'm only a stupid german guy :mrgreen:

you know, a particle_system is only shown a short time, but i want it to be there a longer time(its a fire)

Edit:yes, as lumos said

eehm.. I donno really. I can check in the smoke particle_system I have in my mod. it's extanded in time... so i can possible figure it out there. But it's in .txt files. I hope that's okey?
 
omg, please no .txt files :sad: :wink:

yeah, please try that, maybe so i can figure out how its in the module_system
 
you might want to look at this code example, it has particle effects that stay visible above an agents head

http://forums.taleworlds.com/index.php/topic,57741.0.html
 
I would think that the 5th part of tuple:

#  5) Particle Life:    Each particle lives this long (in seconds).

would set how long it lasted.  Try putting like 15 for this value.
 
Particle visibility is governed by two variables: Life and Alpha

Life controls how long the game tracks the particle.  Alpha controls how visible it is a at given time. 

Try adjusting both of these and see if that helps.
 
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