Hrafnabjóðr
I think Moecker & Barabas have a larger server at their disposal for community events from perhaps one of the Deluge chaps? Regarding the dedicated siege server, I would rather see the community on
one server than split into two, three or four. Admins are available daily, changing the game-mode for popular opinion is not an issue, although the gesture is admirable.
The problem with
popularity, I think, is that Vikingr 'scares' off those looking for an easy fight. It's not an easy multiplayer module to jump into, combat is deadly and armour is scant. This is exacerbated by the dedicated Vikingr group whom, I dare say, I ****ing spectacular in demonstrating how deadly combat is. Can you not imagine the frustration a newbie would find against fighting
Eadric or
Bjorn? (No offence chaps, just pointing out your sword-arms!) Part of me is almost suggesting some kind of rookie workshop but I'm not sure how successful that would be, not to mention time-consuming. Perhaps have the established clans set up shop and accommodate newer players under the rank & file (but not strictly a member) to demonstrate how the spear is thrust and the shield is held. Biggest problem is not in learning how to fight in Vikingr with weapons but in learning
how to fight on the larger scale. Too many newer players suffer from the
"Ohhh! HORSE MUST CHASE WITH SEAX" mentality, or fail to take a weapon sensible for the situation. Big shiny dane-axe that the new player cannot block with or a more sensible shield and spear for the cavalry situation? Yeah, we've all seen it.
As far as I can see; Vikingr needs
advertising in the
relevant places where the time period is accepted, encouraged and embraced. It's no good plugging to musket-suckers and black powder snorters; Vikingr is a little too visceral for the majority. Support from TaleWorlds would have been nice but I guess they're too busy doing the above activities now.