sammac
Sergeant Knight at Arms

Just an idea
At a certain time every week (accessible to players from all over the world) we hold a mini campaign where clan fight for servers.
Each clan participating chooses a faction to play as and set there server to that faction they also choose a map and defenders spawn point for there server (random maps maybe excluded as they have little value to anyone)
A server is your clans territory it counts as there land it can be attacked and when you have no players it is no longer yours.
when attacking a server you have to warn the enemy that you are attacking 5 minutes before
All players will have the same no. of lives not sure how to balance this yet or involve periods respawn (this will have to be down to player honesty) it could be made so that it is related to the amount of territories controlled
There will be a universal amount of denars and ff.
Scouts may be sent to servers but they may be kicked from the server.
When you no longer have a server you can try and rebel by helping other clans maybe having deals of providing merc's to help there campagnes (maybe there should be no respawn when you have no servers left you anly have one respawn)
At the end of the night points are awarded to clans for the amount of players left (one point per player) and for the no. Of servers they control (one point per slot e.g. 64 slot server is worth 64 points).
we should also form a steam group with 1 representative from each clan taking part
I have probably missed out a lot tell me what I have missed out and I will edit it asap
One major problem could be one clan having loads of members online and killing everyone but alliances can be formed and they can be beaten.
At a certain time every week (accessible to players from all over the world) we hold a mini campaign where clan fight for servers.
Each clan participating chooses a faction to play as and set there server to that faction they also choose a map and defenders spawn point for there server (random maps maybe excluded as they have little value to anyone)
A server is your clans territory it counts as there land it can be attacked and when you have no players it is no longer yours.
when attacking a server you have to warn the enemy that you are attacking 5 minutes before
All players will have the same no. of lives not sure how to balance this yet or involve periods respawn (this will have to be down to player honesty) it could be made so that it is related to the amount of territories controlled
There will be a universal amount of denars and ff.
Scouts may be sent to servers but they may be kicked from the server.
When you no longer have a server you can try and rebel by helping other clans maybe having deals of providing merc's to help there campagnes (maybe there should be no respawn when you have no servers left you anly have one respawn)
At the end of the night points are awarded to clans for the amount of players left (one point per player) and for the no. Of servers they control (one point per slot e.g. 64 slot server is worth 64 points).
we should also form a steam group with 1 representative from each clan taking part
I have probably missed out a lot tell me what I have missed out and I will edit it asap
One major problem could be one clan having loads of members online and killing everyone but alliances can be formed and they can be beaten.


