We just talked about this in the other thread, but I will try to summarize the arguments, correct me if I'm wrong.
So we all hope there will be dedicated community-run servers (and I cannot imagine there won't, let's assume there will be) which will open the door for server-side mods, which will in turn require mods also being run on the client side.
So the pre-200x approach (and also the warband-approach) would be to have the players go online and download a specific mod and extract it at the correct spot. Far not everyone knows how to do that or is prepared to do that. Then you have to connect to the correct server that runs this mod at the same version. Version changes? Rinse-repeat, server hasn't upgraded? Too bad.
The biggest argument here is that this effectively "splits" the community, into those who regularly do download mods and those who are eternally stuck with native. Many players, certainly in this forum want slight changes or bigger changes to the MP gameplay, whole new missions could be created, each and every one with their own equipment selection. Don't like how they do it on this server? Try the next. But to effectively let everyone come to experience this, and not have the player base split up over this issue, the engine how mods between server and client are synced needs to change compare to the way it works in Warband.
So I hope Bannerlord will do it differently. There are very good examples how this is done - Arma3 in example. You connect to a server that runs your favorite mod (or one that people told you about you must try) and all mods are downloaded from the server to the client. All these are then of course restricted exclusively to gameplay-mods, no access to any part of the HD and to anything other then the current in-game instance in system memory. Or maybe even better (because more transparency) DayZ - you click on a server and get a popup about the installed mods - and can download them with a click - and start playing on that server.
Please. Please. Have a system like that for Bannerlord! It would be a game changer and I think most complaining here would kind of disappear over night, as then the awesome community can offer more or less each and every change anyone here wishes and which is just unrealistic for the official developers to implement. Whatever they do will never satisfy all or even most people. And that way there will be variety without locking huge swathes of players away from each other. Thank you for considering it!
EDIT:
Just for clearification: I don't mean the SP/client-only mods that people install for singleplayer or to "update HD graphics" or something like that. That's completely separate. This is about the mods that clients need to run in order to be compatibel with the version of the mods running on the server. Like in example a Loadout selection screen for "hardcore servers" or whatever. There are a certain portion of functions that need to be run on the client when connected to a server which is modded in a certain way. They need to run in a sandbox only counting towards that particular gaming session, and have no influence whatsoever on how you game on other servers or what you do in SP. This is not science-fiction, this exists in multiple games right now.
So we all hope there will be dedicated community-run servers (and I cannot imagine there won't, let's assume there will be) which will open the door for server-side mods, which will in turn require mods also being run on the client side.
So the pre-200x approach (and also the warband-approach) would be to have the players go online and download a specific mod and extract it at the correct spot. Far not everyone knows how to do that or is prepared to do that. Then you have to connect to the correct server that runs this mod at the same version. Version changes? Rinse-repeat, server hasn't upgraded? Too bad.
The biggest argument here is that this effectively "splits" the community, into those who regularly do download mods and those who are eternally stuck with native. Many players, certainly in this forum want slight changes or bigger changes to the MP gameplay, whole new missions could be created, each and every one with their own equipment selection. Don't like how they do it on this server? Try the next. But to effectively let everyone come to experience this, and not have the player base split up over this issue, the engine how mods between server and client are synced needs to change compare to the way it works in Warband.
So I hope Bannerlord will do it differently. There are very good examples how this is done - Arma3 in example. You connect to a server that runs your favorite mod (or one that people told you about you must try) and all mods are downloaded from the server to the client. All these are then of course restricted exclusively to gameplay-mods, no access to any part of the HD and to anything other then the current in-game instance in system memory. Or maybe even better (because more transparency) DayZ - you click on a server and get a popup about the installed mods - and can download them with a click - and start playing on that server.
Please. Please. Have a system like that for Bannerlord! It would be a game changer and I think most complaining here would kind of disappear over night, as then the awesome community can offer more or less each and every change anyone here wishes and which is just unrealistic for the official developers to implement. Whatever they do will never satisfy all or even most people. And that way there will be variety without locking huge swathes of players away from each other. Thank you for considering it!
EDIT:
Just for clearification: I don't mean the SP/client-only mods that people install for singleplayer or to "update HD graphics" or something like that. That's completely separate. This is about the mods that clients need to run in order to be compatibel with the version of the mods running on the server. Like in example a Loadout selection screen for "hardcore servers" or whatever. There are a certain portion of functions that need to be run on the client when connected to a server which is modded in a certain way. They need to run in a sandbox only counting towards that particular gaming session, and have no influence whatsoever on how you game on other servers or what you do in SP. This is not science-fiction, this exists in multiple games right now.
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