Server is Live Again! 5/26/15 with improvements!
Whats to come:
-More AI meshed, balanced maps (mainly modded official maps)
-Further balances, scripting improvements
-Community suggestions
-Further AI improvements
Known issues:
-Spreading out enemy entry points may cause players to spawn at enemy spawn points, this can be fixed if it ends up occurring often
-Server lag has been adjusted caused by AI attacking destructibles, more testing will determine if fully optimized with high player counts
Our NW dedicated server is called: Invasion_COOP_vs_AI
The server has a dedicated 100/100mbit download/upload and is a fully loaded server.
Please report lag/bugs/griefing to me here or at [email protected]
Also, check out our With Fire and Sword Captain Coop Server called: Dynamic_Squadsv2_6, we have ALL modded maps, and heavily modded server side scripts reflective of Full Invasion 2 Mod mechanics, and Dynamic Squad Sizes! Epic Battles of 200 vs up to 500 AI
This is not a public release, only a server release.
Message me if interested in becoming an admin!
- Hey everyone, just spent the past week modding the crap out of NW warband server side scripts to finally offer a fully Cooperative Napoleonic Wars experience.
This was highly inspired by Full Invasion 1 and 2 mods, expansion With Fire and Sword, and of course the 15th Humans vs Bots server for NW.
NO MODS REQUIRED(MODDED SERVER SIDE)! JUST CONNECT TO SERVER NAME BELOW!
Modded Server FeaturesUPDATED)
-Full Coop vs AI on modded NW siege maps (Server currently uses an auto-swap feature to move any players joining bot team)
-Currently 4 fully modded, improved, AI meshed Siege Maps.
-Improved AI (AI: attacks destructible doors/buildables, flank, setup hold formations, dynamically go for flag or enemy players
(No Human Commanders needed!)
1.) AI also has dynamic attack/defense aggressiveness
-Automated Bot Balancing: The server automatically adjusts bots per player that joins (no Admin required).
1.) Basically when oneplayer joins team 1, 50 bots are on team one and 120 on team 2 ALWAYS. The player team command over the team 1 bots, as more player joins bots leave. Keeping the battle large and relevant.
-AI uses all unit types available including Cavalry, Artillery (they dont shoot arty), Sailors, etc. (this is hardcoded in when no players on Bot team)
-Destructible doors vanish to avoid making AI continuously attack them.
-AI entry points re-done to allow more diverse spawning (this may need to be re-adjusted due to possible bug)
Whats to come:
-More AI meshed, balanced maps (mainly modded official maps)
-Further balances, scripting improvements
-Community suggestions
-Further AI improvements
Known issues:
-Spreading out enemy entry points may cause players to spawn at enemy spawn points, this can be fixed if it ends up occurring often
-Server lag has been adjusted caused by AI attacking destructibles, more testing will determine if fully optimized with high player counts
Our NW dedicated server is called: Invasion_COOP_vs_AI
The server has a dedicated 100/100mbit download/upload and is a fully loaded server.
Please report lag/bugs/griefing to me here or at [email protected]
Also, check out our With Fire and Sword Captain Coop Server called: Dynamic_Squadsv2_6, we have ALL modded maps, and heavily modded server side scripts reflective of Full Invasion 2 Mod mechanics, and Dynamic Squad Sizes! Epic Battles of 200 vs up to 500 AI
This is not a public release, only a server release.
Message me if interested in becoming an admin!