The game is sadly diying ,mods are saving it but that's it.
Workhops aren't well balanced ,mercs are mostly useless or not good enough to justify their prices , diplomacy is extremly basic ,buildings and villages are short term sighted ,few and their impact are mostly negligible . The smithing option is amazing but completly unbalanced . Villages can't be upgraded or interact with from a defensive or economic point of wiew.
This game as an incredible potential but i have no clue how they are so slow ro realize updates with so few content...
Same for the roadmap ,non-existant .
same for the communication, we do not know IF there ll be updates ,when ,about what ,if dlc are coming ,or not and what they want/can fix or don't wanna or can't.
I hope they at least tell us what their wiew of the future of the game is or the studio ll just die slowly...
Your concerns are valid, and they echo the frustrations of many players who have invested their time and passion into this game. It’s disheartening to witness a title with such immense potential falter in the critical areas that could make it a truly remarkable experience.
Mods, while often a saving grace for many games, should not be the sole lifeline. Relying too heavily on community-driven content tends to expose the cracks in the core game design, particularly when the developers fall short in delivering consistent updates or addressing key issues. As you pointed out, the game’s balance, especially in workshops and mercenaries, leaves much to be desired. The high prices don’t seem justified, and this has resulted in a frustrating imbalance where players are discouraged from exploring these mechanics because the reward isn’t proportional to the investment. The lack of meaningful diplomacy, an underdeveloped economic system, and short-term thinking in village and building mechanics only add to this problem.
One of the greatest tragedies, however, is the missed potential in mechanics like smithing. It’s an excellent addition in theory, but in practice, it suffers from glaring imbalances that diminish its appeal. Similarly, the absence of village upgrades and defensive interactions feels like a missed opportunity to enrich the gameplay and give players more strategic control over their holdings.
The lack of communication from the developers only deepens the sense of uncertainty. It's frustrating when there’s no clear roadmap or vision for the future, and even more so when the players are left in the dark about upcoming updates, fixes, or the potential for DLC. In the current gaming climate, transparency is key to building trust and maintaining a player base. Without it, the community is left to speculate and, as you've noted, lose hope in both the game and the studio behind it.
It’s not too late for the developers to turn things around, but it will require a more focused effort on balancing core mechanics, improving the game’s systems, and, most importantly, keeping the community informed. If they fail to address these issues, the slow decline you fear may become a reality. Let’s hope they realize this and start making the necessary strides toward a better future for the game and its players.
A very Good Example of a Studio Driven Approach is 'Techland', who at the start of each year, give a guideline for the whole year and they pretty much stick to it too. Yes, the updates might delay like 1-2 weeks, but in the end, it is very much according to the expectation of the people, hence, they result in fulfilling the need of their fanbase. If on TW would take only a step towards this path, I will consider that my prayers have come true!