Hammerhi99
Veteran

Developers? Community? ANYONE?
Because I, after over 400 hours of playing this game, still have no clue how prosperity, food, hearths do correlate, whether it´s still buggy or it somehow works like intended... i simply don´t get it! Because the whole system isn´t intuitive at all and the game doesn´t tell you either.
Is there really nobody who can explain how this mechanics work or should work? I´m not talking about vast clues or suspicions, but really KNOWING it!
Because I for myself meanwhile got the suspicion, that the developers just don´t have a frigging idea themselves. It feels like the guy who originally was working on this part of the game just finished halfway and left the team and now no one has a f*cking clue what the guy was doing.
In terms of starvation the changes in 1.4.1 seem to be nothing more than a lazy workaround which may work for towns, but don´t seem to work for castles in sufficiant way. Garrisons may starve a little bit later but hey STILL starve after a decent point and the main reason for this is, in some castles foodstock will ALLWAYS remain at 0, no matter what i´m doing at all and no matter how long i wait for measures to take impact. And as long as the issue with the uppiling peasants in settlements isn´t fixed, garrisons will keep thinning out both, by quality and quantity.
Because I, after over 400 hours of playing this game, still have no clue how prosperity, food, hearths do correlate, whether it´s still buggy or it somehow works like intended... i simply don´t get it! Because the whole system isn´t intuitive at all and the game doesn´t tell you either.
Is there really nobody who can explain how this mechanics work or should work? I´m not talking about vast clues or suspicions, but really KNOWING it!
Because I for myself meanwhile got the suspicion, that the developers just don´t have a frigging idea themselves. It feels like the guy who originally was working on this part of the game just finished halfway and left the team and now no one has a f*cking clue what the guy was doing.
In terms of starvation the changes in 1.4.1 seem to be nothing more than a lazy workaround which may work for towns, but don´t seem to work for castles in sufficiant way. Garrisons may starve a little bit later but hey STILL starve after a decent point and the main reason for this is, in some castles foodstock will ALLWAYS remain at 0, no matter what i´m doing at all and no matter how long i wait for measures to take impact. And as long as the issue with the uppiling peasants in settlements isn´t fixed, garrisons will keep thinning out both, by quality and quantity.


