Hymaboutabeuh
Recruit
What if units had to be outfitted with an equipment package? You could level up troops but their equipment would stay the same. You would have to create weapon and armor packages and then outfit your troops with these. And then if these high end units die and you win the battle, you can recover their kits. The equipment would degrade and have to be maintained.
This would allow players to create the weapon outfits they want their units using. It would create an end game money sink where you have to maintain high end equipment for your army. There could be an added "Smith" Clan role for creating and maintaining these equipment out fits.
It would potentially solve the AI problem of fielding hordes of ****ty recruits. At least those recruits could have better equipment.
Possibly also reorganize the party screen. Instead of a list of units, you see a list of 1-9 (1 infantry,2 archers,3 cavalary). You can then put unit types into those "sub folders" and assign the equipment to the unit type.
Edit:
Just a thought:
It my opinion it would be better for the developers to stick with what they have regarding the economy and caravans. Right now its very easy to get millions of denars with workshops and caravans (when they were still good). Instead of tinkering with these numbers, they should just add content based on what they built.
Problem: Players make way too much money!
Taleworlds solution: Nerf ways of making money!
Better Solution: Add money sinks that add value and choices to the game. More expensive equipment for troops, maybe add banks where you have to store your denars past 20,000. If you carry more then 20,000 you will get notifications that you were robbed by bandits. So you store your money in your castle vault. Now add ways to attack a castle with a small band to rob a lord of their denars.
This would allow players to create the weapon outfits they want their units using. It would create an end game money sink where you have to maintain high end equipment for your army. There could be an added "Smith" Clan role for creating and maintaining these equipment out fits.
It would potentially solve the AI problem of fielding hordes of ****ty recruits. At least those recruits could have better equipment.
Possibly also reorganize the party screen. Instead of a list of units, you see a list of 1-9 (1 infantry,2 archers,3 cavalary). You can then put unit types into those "sub folders" and assign the equipment to the unit type.
Edit:
Just a thought:
It my opinion it would be better for the developers to stick with what they have regarding the economy and caravans. Right now its very easy to get millions of denars with workshops and caravans (when they were still good). Instead of tinkering with these numbers, they should just add content based on what they built.
Problem: Players make way too much money!
Taleworlds solution: Nerf ways of making money!
Better Solution: Add money sinks that add value and choices to the game. More expensive equipment for troops, maybe add banks where you have to store your denars past 20,000. If you carry more then 20,000 you will get notifications that you were robbed by bandits. So you store your money in your castle vault. Now add ways to attack a castle with a small band to rob a lord of their denars.
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