Selling prisoners for different prices

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Duncan_Hardy

Recruit
At present, any prisoner is worth 100 gold when sold to one of the two slave-traders, regardless of whether the prisoner is the lowliest River Pirate or the most powerful Black Hunter.

I suggest that, if possible, the player receives money according to the rank (and therefore strength and utility as a slave) of the prisoner he is selling. A rough idea of the scale could be 50-100 gold for bandits and peasants, 150-500 gold for the Vaegir and Swadian troops and 500+ gold for the really elite enemies.

This gives an incentive for the player to knock certain enemies unconscious, and will allow one to make a judgement about which prisoners to keep and which to set free.

What do you think?
 
Hardclyff said:
Worbah said:
prisoners levelx15 would be nice.
Who are you sir, and what did you do with Worbah?

Errr... I mean... Yeah! This has been suggested before! You must be one of those dumb persons you hear on the radio and ****!

Is that more to your liking Hardclyff? :smile:
 
Worbah said:
Errr... I mean... Yeah! This has been suggested before! You must be one of those dumb persons you hear on the radio and ****!

Is that more to your liking Hardclyff? :smile:
Yup. I've been around only for a month and something, but I will always remember you as the same lovely newbie-bashing elitist :grin: You can't change it.

But don't take it personal, I'm sure you are a nice person in the RL.
 
No he's not. In the real world he laughs at babies because they are too stupid to crawl out of the rain when a puppy will do it. How dumb is that?
 
Umm...If anything river pirates are more valuable as slaves then black knights..Think about it, in real life knights would have pride and wouldnt do their work. Pirates have no honour and would therefore work better.

And they are probaly the same strength (knights practice hard, pirates live off the land).

Selling at deff prices---historically inaccurate (unless you want to ransom somebody or something like that).
 
Selling at deff prices---historically inaccurate (unless you want to ransom somebody or something like that).

Schwa??? Can I have some of those miracle smart pills, too?

Slaves were priced differently ALL the time. Kids sold for less than grown men, which were more expensive than old-timers. Healthy ones sold for more than sick or weak slaves. Educated slaves were more expensive than the ignorant. Good tempered slaves were more valuable than troublemakers. Slaves from some regions were more expensive than those from others, based on regional reputation. Thracians made great slaves because they were hard, cheerfull workers. Egyptians made lousy ones because they had no motivation or innitiative. Celts and Germans were expensive because they were huge, but not as much as they could have been because they were hard to handle. Tunisians were inexpensive because they were small weak and worthless.

Yes, there's a hell of a lot of prescedent for selling slaves at different prices. SHOULD we, in the game? Depends.
 
OK, don't all crucify me at once. So people have suggested this before... It wasn't in the Frequent Suggestions sticky, and I wasn't about to scroll through all the previous topics to check if the idea was original or not. Sorry if it annoys you; ignoring the thread would have been sufficient, I would have thought.

As the guy above says, historically slaves' value varied greatly. What I'm suggesting is not, however, to give strength, health etc. traits to individuals and for sell price to be based on that, historically accurate though that would be, since it would take ages to implement. I simply think that it wouldn't be too presumptious and would make the game more interesting if certain classes were priced higher than others.
 
I am here to defend this topic starter...I too get really fustrated looking through pages upon pages of search results and find nothing on what i want, then get flamed for starting a topic that has already been raised.

So i say bring on the multiple threads(within reason, if the topic is in the first 2 pages then dont start another) it shows that people are excited about an idea and cant find any info on it. This behavour is a tell tale sign of a good idea that would suit many people, thus improving the audience coverage and that my friend is a good thing, ie:

more audience = more free advertising = more money and opportunity of publishing.

another reason it's not all bad to start a new topic is in an old one there might be 5-6pages of posts, it is more time consuming reading those posts to see the many different opinions and most are double up because they dont read the 5-6 pages.

So people it is against forum rules to flame so please do not do so and try to be courteous and kind with bringing up the subject of previous posts.

Yours Courteously
Mors.
 
It's inevitable that people visting this thing on regular basis for some time will loose patience when people constantly come up with certain idea which has been posted jiggilion times before. No one wants to discourage new members but using search properly isn't that hard thing to do. When you try and search the suggestion forum 'prisoner price', half of the threads you will see discuss varying prisoner prices. Did it hurt? I think not.
 
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