This community suggestion was brought forward before but was rejected. I'll make sure to bring it up again.
Honestly that's a just a shame. Please bring it up again.
This community suggestion was brought forward before but was rejected. I'll make sure to bring it up again.
Ooh.. thats dissapointing. And yet, reassuring?This community suggestion was brought forward before but was rejected. I'll make sure to bring it up again.
I have to agree with you; the idea that you are just a man trying to command a battle from the ground is very immersive. I'd be happy with just the selected targetting, since that is a realistic command a commander would issue. The pause game and slow motion so you can get your commands out before your entire army is dead would not be necessary if the soldiers would play defensively when in melee (like Realistic Battle Mod).The view from above is honestly an interesting concept and totally valid as a mod; however I think it "exceeds" the conceptual limits of how M&B is supposed to be played. I mean, in M&B you're in battle then the battle doesn't pause for you, trees should blind you, hills should make it impossible to see enemy troops hiding behind... etc... that's what I mean.
[/SPOILER]
It's very similar to a feature the community has been requesting for a while now and that would be "Selective Fire" for archers so that we could target specific enemy formations without our ranged units hitting other targets. Basically if we could somehow tell our archers to "Fire over there!" and they would start shooting where the player indicated it would solve a lot of our problems and add a lot of tactical capabilities. However I do think that having the level of targeting that the RTS mod allows for is a bit too much due to it being a little too precise, it doesn't allow for much room for mistakes because the Ai is essentially locked on target and I think this takes away from some of the skill required to navigate your troops on the battlefield a bit and might diminish your gameplay especially in captain mode where you are only responsible for one group of troops rather than upwards of 8+ groups at the same time like in singleplayer. Instead we would really like to see some form of Area of Effect targeting, where we could use an indicator flag or something similar to force our archers to fire essentially "at the ground" at that location, hitting any targets unlucky enough to be within the Area of Effect. This allows for enemies to reposition themselves and forces the player to readjust their aim which I think is a better solution.Oh
I 100% supprort this thread.
@Ling* If I recall correctly that's also a proposed thing by the Captain Leauge isn't it?
What is a Captain League precious?
This community suggestion was brought forward before but was rejected. I'll make sure to bring it up again.
I think it might be something to do with what @Ling* said in his post above. This was part of my initial concern as well. But I could not put it into words as effective as some others in this thread now have :>So just out of curiosity & if one may ask, why was it rejected?
Well, that is tremendously disappointing, but thank you very much for letting us know.This community suggestion was brought forward before but was rejected. I'll make sure to bring it up again.
Unfortunately true so far but i'm dumb and still have hope, this idea is too good to let pass and was a major feature from the formations mod in warband that 99% of mods and total conversions used because of how good and necessary it was, even Viking Conquest, an official DLC included it and they are saying it takes away from what M&B should be? lolAny good idea is shot down, I give up.
What have I missed? Expand please. And I would not give up hope just yet. @Dejan said he would bring it up again.the upcoming expansion of the Fkeys and command system.
It was? Are you sure we're talking about the same thing?and was a major feature from the formations mod in warband that 99% of mods and total conversions used because of how good and necessary it was, even Viking Conquest
yes, warband has a classic formations mod that was implemented in most overhauls and even Viking Conquest, in that mod you get advanced formations for your troops/AI like shieldwall etc and a sytem where if you press the division button for placement and release it over an enemy formation it'll target that formation until another order is given or it's destroyed.It was? Are you sure we're talking about the same thing?
Okay wtf. I will admit I didnt play VC that much but I have around 1.5k hours in Warband spread across various mods and this is the first I've ever heard of it. I guess 3+F1+F3 was to op in that game.yes, warband has a classic formations mod that was implemented in most overhauls and even Viking Conquest, in that mod you get advanced formations for your troops/AI like shieldwall etc and a sytem where if you press the division button for placement and release it over an enemy formation it'll target that formation until another order is given or it's destroyed.
It worked more os less like this: Press 1 to select infantry, keep pressing and the flag for positioning will show up, release 1 over enemy formation and a message will appear in the left corner of the screen something like "infantry division attacking enemy infantry/cavalry/ranged etc
Sorry I cant link you a post but a dev did say that there will be further expansion of the f key system in response to a thread complaining about the change made to face enemy/direction. I had Hope's this meant improvements but as always I'm now certain it meant nothing besides making things easier on console.What have I missed? Expand please.