Seeking Modders interested in a warband mod concept.

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tbox

Sergeant
Hey guys,  I am looking for modders and associated people skills to get a warband mod started. The mod idea is 85% game play/design modifications not very art work heavy which I hope makes it go faster provided the code can be changed for these ideas.


Introduction idea overview


The overall idea is a better conquest  game mod with team play highly emphasized.  Idea would be to create ticket based scenes or battlemaps (what ever their official name is) that have landmarks  that capturing increases chances of winning the match.  Very similar to basic system in the Battlefield series games.  Something along the lines of for every additional landmark captured by Team A , Team B will lose 1 ticket.  For every Death/respawn Teams lose 1 ticket.

Must have Core Concepts:


Moving spawn points and limited spawn points

          You can only spawn at controlled landmarks/bases/flags (what ever you want to call them) and the spawn points move depending on what landmarks you own. You can be "capped out" meaning all the capped out party has not controlled landmarks and can not respawn and subsequently loses.

Custom maps
        Nice conquest specific maps with large areas and many landmarks/capture points  with advantages/disadvantages.




Non-critical 2ndry concepts

Factions altered or  removed/consolidated
        Allow players to choose any faction troop or merge all factions and level their skills/stats so that there is just archer/calv and infantry.  Remove shield skill.  Smaller shields cost less while bigger more. Or, possibly one troop that can use all weapons including bows and xbows and ride all horses. 


Third tier concepts more luxury then anything.

Wishful ideas but seem less feasible

3 teams instead of just 2

squads within teams

Ability to spawn on squad leader if a number of factors are met to make it balanced. Maybe something like must have signaling horn or flag or  something equipped and can not be combat flagged for within the last minute. Re spawn timer is 10 secs longer from squad leader then at a base.

Or squad leader deployable spawn points

Landmarks give unique bonus's as well as tickets and gold.  For example outpost/forts in woods may have archery bow unlock or give bonus to archery damage to controlling team. 

I could make a 1000 page post on other ideas but I am trying to be realistic and start small.






 
I have no experience with modding. I am willing to learn if people are interested in helping. I am not going to do this project alone.  I can at least learn how to map edit I am sure.  Warband has an editing module out.  The core mandatory mod concepts are very limited in scope and specific  so the idea is not out of reach/ just a dream.  We would just have to figure out how to alter the code for moving respawns points and design better maps.  Of course if moving respawn points is impossible that would be a problem lol.  Picking your respawn point is going to require some time of GUI window but even respawn on last captured point is better then current conquest mode.
 
  Modding in warband is very limited right now, as I am aware of. I dont think you could be able to modify a specific game mode... not yet, thats for sure.
 
Arcas Nebun 说:
  Modding in warband is very limited right now, as I am aware of. I dont think you could be able to modify a specific game mode... not yet, thats for sure.
Bleurgh, some people can. >_>

Anyways, all sounds completely possible, but dannae think you'll get help. First of all, you need the module system, and I doubt you'd get it if you asked (being some unknown with no experience etc) and then you'd need a server, which means you'd have to pay for it and run it, as well as get the mod working on it. Don't know much about modding Warband, only gave the MS a quick read and never tested anything out, but oh well. Good luck anyways.
 
Arcas Nebun 说:
  Modding in warband is very limited right now, as I am aware of. I dont think you could be able to modify a specific game mode... not yet, thats for sure.
I can tell you that gametypes are in mission_templates, so you CAN make your own gametype.
 
Arch3r 说:
Arcas Nebun 说:
  Modding in warband is very limited right now, as I am aware of. I dont think you could be able to modify a specific game mode... not yet, thats for sure.
I can tell you that gametypes are in mission_templates, so you CAN make your own gametype.

true, but there is no module system so you basically have to be a very good modder to know what to change in there...  soo many numbers o0
 
Hosting is not  a problem.  One of the guys from Musket Madness says the module for warband is request only maybe comes with server files.  I am thinking about just making some maps via the editor tools and waiting for release for the module. Need maps either way and they are still subject to tweaking conquest anyways due to it being bad now and still in beta.  Then I can go from there. 
 
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