Security and Loyalty improvements.

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Apocal

Master Knight
packing garrison seems nice but not everyone got the money to do so.

You can do it with tier 1 units or even peasants.

But that means having to explain to players, in some way, that their first fief will be a drain on their economy instead of a boost, at least for awhile.
 
You can do it with tier 1 units or even peasants.

But that means having to explain to players, in some way, that their first fief will be a drain on their economy instead of a boost, at least for awhile.
i guess they will notice pretty quickly. but troop and fief management tutorial is a must imo
 

Rulin

Regular
Some good tips here.
I think it might also be a good idea to level up a crisis governor from scratch (focus on security and loyalty), so you can use him/her to stabilize the settlement first and then switch once loyalty is high enough for a more balanced one to focus on construction and taxes.
But leveling governor perks is pretty hard atm and preleveled companions often have the wrong default perks.
Using BannerlordTweaks- and a respec-mod helps, but I still struggle with leveling up steward and leadership. Too bad there are no seminars or skill books in vanilla bannerlord. (There is a scholars mod, but it does not work in 1.5.6)

Imo the governor perks are a too scattered among all the categories. It adds a bit of flavour, which is good, but imo they should be more organized. Steward should be main perkline for governing, and maybe each skill-type has 1 or 2 extra governor bonuses, but all at the same tier, so you know at a glance where they will be unlocked. One should unlock at a lower, easy to reach tier, and one at a high tier for example. Additional color coding would also be nice to be able to read the perks better.
Steward could be the green line and the extra goveneur bonuses are also highlighted green.

Green color code assigned to Steward:
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Color hint added to t2 Polearm perk icon:
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Edit: Just created a seperated post in suggestions/ui about this.
The color coding doesn't really work as I imagined at first, but I changing the color coding to small icons representing the different roles (Personal, party leader...) should solve this.
 
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