Slaists
Recruit
Just wondered if anyone here could answer the following question. In the second (third, etc.) round of encounter (after the player has been presented with the option of either leaving or attacking again): heroes and the player character start the round with whatever HPs they have remaining from the previous round.
How about the regular army units? Does the engine have "memory" of hit-points remaining from the previous round or the regular units start the new attack fresh? If "memory" is incorporated into the game: does the engine attempt to rotate "wounded" units with fresh ones from reinforcements or just puts the same units on line that the player had in the previous round (with replacements for the killed ones)?
A similar "engine memory" question relates to unit experience: do units continue to progress beyond they maximum "title level" (example: vaegir knights), gaining points in weapon proficiencies for successful kills?
How about the regular army units? Does the engine have "memory" of hit-points remaining from the previous round or the regular units start the new attack fresh? If "memory" is incorporated into the game: does the engine attempt to rotate "wounded" units with fresh ones from reinforcements or just puts the same units on line that the player had in the previous round (with replacements for the killed ones)?
A similar "engine memory" question relates to unit experience: do units continue to progress beyond they maximum "title level" (example: vaegir knights), gaining points in weapon proficiencies for successful kills?