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Travelling works like this; you have units called 'Brigades' which contain all the soldiers, equipment & vehicles. These are moved around the map by the High Command players, who rotate them to make sure that the regular players have 'supply' to fight with (the soldiers, equipment & vehicles). When you join a Brigade in whichever town it's in you have access to certain equipment depending upon your rank - for example a 'Green Tag' player (level 0, 'Recruit') has access to the Riflemen and that's about it - this isn't a bad thing, it's a class that is in great supply, has a very hard hitting medium range weapon that can be incredibly accurate and has lots of ammunition. A rank 7 player has access to everything and above rank 7 you don't get anything extra, just more ranks.

Ok, so you've joined a Brigade. Next thing to do is join a mission. These are started by rank 5 players who choose a 'Spawn', a 'Target' and have a few other options to define the mission (Defence, Area Defence etc). Once you've joined that mission you can choose your soldier/equipment/vehicle from the Brigades spawn list (it will show which units & how many of them are in supply). From there you click the button to spawn in and you're away! As soon as you spawn in you can go where ever you want, there are no invisible walls/boundaries except at the edges of the map - you won't reach those, I never did. You can travel where ever you want BUT as soon as you choose to despawn or quit the game, one of three things will happen to the unit;

- If you're within a set distance of a location that the unit could have spawned at (for example a tank near a vehicle depot) you can 'RTB' or 'Return to Base' with the unit - it immediately goes back into the supply list.
- If you're nowhere near a suitable spawn location for the unit type, you will get an 'MIA' or 'Missing in Action'. The unit is returned to its Brigades supply after a number of hours.
- If you get killed then you're obviously 'KIA' or 'Killed in Action'.

So yes, you can go anywhere but as soon as you quit/log out, the unit goes as well.
 
What make an enterprise abandon such good game??

And, thanks for the complete information.

Other question: Do we need to take a vehicle and travel to the mission (we spawn in a location near to the mission and take them) or we spawn near enough to walk to the mission without takiing much tiime?
 
djogloc02 说:
Other question: Do we need to take a vehicle and travel to the mission (we spawn in a location near to the mission and take them) or we spawn near enough to walk to the mission without takiing much tiime?
The missions will always start at a location you can spawn into. This could be a Control/Command Point (CP - a cap zone), an Army Base (AB - a cap zone), a Forward Base (FB) or a Truck/Forward Resupply Unit (FRU). A CP is the basic capture point for a village/town/city and will be named for the town they 'link' to - for example the Dinant-Sorinnes CP. You have to capture one of these and hold it for 10 minutes to be able to start work on capturing the Army Base. When you have all of the CPs & all of the ABs, then a town is captured. When all of the Army Bases are captured any Brigades in the town make a 'fall back' move to a preset location for the Brigade (a town down the road). Forward Bases are different. FBs are where attacks on towns truly start (except where there aren't any FBs). Oh Gods, this is where it gets even more complicated.

An FB is a military camp near an opposing town. It has to be destroyed with satchel charges to remove it. If, say, Axis have an FB between Town A (Axis) & Town B (Allies) it will be in a preset position near Town B. What it will allow Axis to do is spawn units at the FB to assault the town. IF the Axis take the CP that links Town A to Town B (Town A - Town B CP) then players can make missions at that CP (referred to as a Spawn CP) with limited supply so you can spawn INTO the town itself and take the fight further to the enemy. If the FB is destroyed by the Allies then Axis can no longer spawn near the town from their FB (it's no longer there) and you can't spawn at the Spawn CPs if they've been captured. This is the most basic, and obvious, way to stop an attack dead in its tracks*.

Trucks & FRUs are portable spawn points, essentially. Trucks are useful in two ways; firstly they can carry men around & tow guns (which is important, especially for setting up attacks) and secondly, when parked they can be used as spawn points. The FRU is something a mission leader can build. The FRU is a set of crates & a radio which the mission leader (ML) can set up with their shovel, allowing advances to get closer and closer to the town, pressing the defenders & making the direction of attacks dynamic. They also allow defenders to have spawn points beyond the town.

Anyway, I haven't answered your question. The start of the mission will always be a spawnable location - CP, AB, FB, FRU/truck, it will always be the very start of the mission, after that it depends what the mission is for. If it's a defensive mission you just go & do as you want as it will often be a 'defend the town' or 'defend this CP' type mission. If it's an attack mission then it'll have a location designated as the target (so Area Capture would be a town, or Capture would be a single CP/AB/FB). It's a lot easier to see when you're playing, especially as the missions are colour-coded; green = defence, red = attack, blue = resupply (we won't go into that one as no-one ever does it).


*Both sides have had, and possibly still do have, squads that dedicate themselves to FB busting - they'll work their way behind enemy lines and when they deem it to be the right time they'll try and destroy the FB.**
**There was something that used to be called 'Squad night', where all members of a squad would try & be online together to do something as a group (a clan essentially). However these Squad Nights started to all happen on the same day which resulted in less a 'Squad night' and more an 'Axis' or 'Allied' night*** - Axis used to do their big attacks on Wednesdays whilst Allies would do their on a Sunday. This was when those FB busting squads came into their element, halting massive attacks with just a few satchel charges.
***These things used to be awesome. You'd have columns of 40-50+ tanks****, huge defensive lines of soldiers, anti-tank & anti-aircraft guns set up, tanks being driven from rear towns to the front to save on supply in the towns, aircraft bombing & strafing ground targets - you could have incredible battles going on.
****I didn't take tanks out for these, I took trucks instead and kept people supplied - one of the few games where you could play a support role and be on the edge of your seat doing so. Tucked in behind tanks in a Morris C8 whilst they restocked their shells with explosions going off, bullets flying everywhere, bombs detonating nearby - it was great.
 
rapier17 说:
djogloc02 说:
Other question: Do we need to take a vehicle and travel to the mission (we spawn in a location near to the mission and take them) or we spawn near enough to walk to the mission without takiing much tiime?
The missions will always start at a location you can spawn into. This could be a Control/Command Point (CP - a cap zone), an Army Base (AB - a cap zone), a Forward Base (FB) or a Truck/Forward Resupply Unit (FRU). A CP is the basic capture point for a village/town/city and will be named for the town they 'link' to - for example the Dinant-Sorinnes CP. You have to capture one of these and hold it for 10 minutes to be able to start work on capturing the Army Base. When you have all of the CPs & all of the ABs, then a town is captured. When all of the Army Bases are captured any Brigades in the town make a 'fall back' move to a preset location for the Brigade (a town down the road). Forward Bases are different. FBs are where attacks on towns truly start (except where there aren't any FBs). Oh Gods, this is where it gets even more complicated.

An FB is a military camp near an opposing town. It has to be destroyed with satchel charges to remove it. If, say, Axis have an FB between Town A (Axis) & Town B (Allies) it will be in a preset position near Town B. What it will allow Axis to do is spawn units at the FB to assault the town. IF the Axis take the CP that links Town A to Town B (Town A - Town B CP) then players can make missions at that CP (referred to as a Spawn CP) with limited supply so you can spawn INTO the town itself and take the fight further to the enemy. If the FB is destroyed by the Allies then Axis can no longer spawn near the town from their FB (it's no longer there) and you can't spawn at the Spawn CPs if they've been captured. This is the most basic, and obvious, way to stop an attack dead in its tracks*.

Trucks & FRUs are portable spawn points, essentially. Trucks are useful in two ways; firstly they can carry men around & tow guns (which is important, especially for setting up attacks) and secondly, when parked they can be used as spawn points. The FRU is something a mission leader can build. The FRU is a set of crates & a radio which the mission leader (ML) can set up with their shovel, allowing advances to get closer and closer to the town, pressing the defenders & making the direction of attacks dynamic. They also allow defenders to have spawn points beyond the town.

Anyway, I haven't answered your question. The start of the mission will always be a spawnable location - CP, AB, FB, FRU/truck, it will always be the very start of the mission, after that it depends what the mission is for. If it's a defensive mission you just go & do as you want as it will often be a 'defend the town' or 'defend this CP' type mission. If it's an attack mission then it'll have a location designated as the target (so Area Capture would be a town, or Capture would be a single CP/AB/FB). It's a lot easier to see when you're playing, especially as the missions are colour-coded; green = defence, red = attack, blue = resupply (we won't go into that one as no-one ever does it).


*Both sides have had, and possibly still do have, squads that dedicate themselves to FB busting - they'll work their way behind enemy lines and when they deem it to be the right time they'll try and destroy the FB.**
**There was something that used to be called 'Squad night', where all members of a squad would try & be online together to do something as a group (a clan essentially). However these Squad Nights started to all happen on the same day which resulted in less a 'Squad night' and more an 'Axis' or 'Allied' night*** - Axis used to do their big attacks on Wednesdays whilst Allies would do their on a Sunday. This was when those FB busting squads came into their element, halting massive attacks with just a few satchel charges.
***These things used to be awesome. You'd have columns of 40-50+ tanks****, huge defensive lines of soldiers, anti-tank & anti-aircraft guns set up, tanks being driven from rear towns to the front to save on supply in the towns, aircraft bombing & strafing ground targets - you could have incredible battles going on.
****I didn't take tanks out for these, I took trucks instead and kept people supplied - one of the few games where you could play a support role and be on the edge of your seat doing so. Tucked in behind tanks in a Morris C8 whilst they restocked their shells with explosions going off, bullets flying everywhere, bombs detonating nearby - it was great.

It was great. How can an enterprise abandon (these rats[Cornered Rat Software]) such good game?? I was waiting for a game like that!! :/ Thanks for the information mate. Hope they open their eyes and work on the game again and try to fix what should be fixed.
 
Well, CRS didn't abandon it, they just failed as a developer.

They had a rocky start, eventually got a decent population, then somehow managed to piss off just about every squad that played(resulting in a massive loss of players), continued for several years without really fixing several massive problems, adding several unwanted things and only managing a small number of "good improvements."

Then with time their coders and graphical artists started leaving one by one as the small super dedicated player base died out even more.

Of course the nail in the coffin was when they no longer had the people needed to improve or  continue developing the game, that pretty much caused the lasted "screw this I am going home exodous" and was when I quit playing.
 
Yes, that. At least, the game still alive, and there are campaigns, but it's not the same thing. But it's better than nothing.
 
Are you an advertiser for the game? And merely asking questions so some poor sods would write a few paragraphs and help bump this thread?

The title seems to suggest that the OP is introducing a game, as with a near total lack of any follow up questions to the answers you are given- even for the vague parts that someone genuinely curious would inquire more deeply about.
The posting of promotional pics with no explanation, and the defence of the game on certain aspects while claiming to not have played the game before, like the above, can suggest you knowing more than you are letting on.
 
I want to know if should I play this game or no, and saying about this game to who haven't hear already.


About the pictures, read the posts.
 
If you had read any of the posts in this thread by former players you would know the answer to your question. I will make this as simple as possible:

NO. Do not play this game.
 
Did you read any of the replies that Ulf and rapier wrote? And if you did, did you actually understand any of it?

Warning - while you were typing a new reply has been posted. You may wish to review your post.
 
djogloc02 说:
I want to know if should I play this game or no

The game is dead, the developers are broke and cannot add or fix anything with the game anymore.

So no, go find a game that is not on life support.
 
I played the beta awhile ago. It was bloody awful. Everything about it from the controls to the graphics to the completely rubbish gun-play was dreadful. Maybe it will get better or has already, but it was basically unplayably bad when I tried it.
 
I concur.
It also didn't help that everything felt like some arcade-y console FPS and not even remotely like a sim.
 
With Heroes & Generals, whilst I applaud what it is attempting to do, didn't feel 'right' when I played the closed beta. There were some great things, such as actually having the lenses on a telescopic sight blurring what you see what you've not got it set to the right 'range' and other bits but on the whole it felt... lacking in the gameplay. S'not one I'll pick up again for a while unless I hear a) good things about it or b) British forces appear.
 
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