As work for study is coming to an end this semester, I'll get more free time to work on Nova Aetas.
One topic I want to work on first is the AI pathfinding troubles related to sea travelling. For this I need your help. There are a couple of findings worthy of further investigation:
1) AI lords stuck nearby harbours and the infamous Zendar harbour
2) AI lords getting stuck on coasts
3) AI lords travelling in a loop (port.1 -> port.2 -> village -> port.2 -> port.1 and vice versa)
4) Lords disappearing from the map
5) Check for messy dialogues, wrong prestige points or other stats and if screens are still displaying the info correctly.
Number 4 is a suspection. Some players noticed the disappearing of lords. Does anyone have some more clues on this? Number 3 shouldn't cause any harm as the lord will nog get stuck permanently. In one of my tests, the lord will do something else after a while. Number 2 should be fixed as of the latest versions. Number 1 is caused by the script not detecting the arrival of the lord. The script is now more flexible. I'd like you to test this for me. You can use the fix below for any savegame:
1) Have latest version: 4.1
2) Make savegame backup
3) Download https://www.dropbox.com/s/co700ogwrsdoa9d/simple_triggers.txt?dl=0 and overwrite file in the Nova Aetas directory.
4) Check if lords are still stucks around harbours.
If there are any other problems regarding AI sea travelling, please inform me.
https://www.dropbox.com/s/co700ogwrsdoa9d/simple_triggers.txt?dl=0
One topic I want to work on first is the AI pathfinding troubles related to sea travelling. For this I need your help. There are a couple of findings worthy of further investigation:
1) AI lords stuck nearby harbours and the infamous Zendar harbour
2) AI lords getting stuck on coasts
3) AI lords travelling in a loop (port.1 -> port.2 -> village -> port.2 -> port.1 and vice versa)
4) Lords disappearing from the map
5) Check for messy dialogues, wrong prestige points or other stats and if screens are still displaying the info correctly.
Number 4 is a suspection. Some players noticed the disappearing of lords. Does anyone have some more clues on this? Number 3 shouldn't cause any harm as the lord will nog get stuck permanently. In one of my tests, the lord will do something else after a while. Number 2 should be fixed as of the latest versions. Number 1 is caused by the script not detecting the arrival of the lord. The script is now more flexible. I'd like you to test this for me. You can use the fix below for any savegame:
1) Have latest version: 4.1
2) Make savegame backup
3) Download https://www.dropbox.com/s/co700ogwrsdoa9d/simple_triggers.txt?dl=0 and overwrite file in the Nova Aetas directory.
4) Check if lords are still stucks around harbours.
If there are any other problems regarding AI sea travelling, please inform me.
https://www.dropbox.com/s/co700ogwrsdoa9d/simple_triggers.txt?dl=0