There are different forms of passion, some more ardent and others more conservative. It is undeniable the existence of passionate devs in Taleworlds, a notorious example was our beloved mexxico; but there are undoubtedly more mexxicos behind the scenes. However, the same cannot be said of who is or are at the steering wheel.Passion goes a long way from turning something hum drum into something wonderful. Sadly Taleworlds seems to be short on passion the last few years.
What I want to say is once again how little daring or very conservative they are in their approach to the base game itself. We see it in the question of the mechanics of navigation and naval combat... a mechanic that should have been incorporated into the game by default and that unfortunately was relegated to dlc releases before the game was released (Armagan confirmed).
There are countless mechanics that taking a quick look at the mods available for previous games should have been implemented, if not at least discussed.
And as for that in connection to the Bloc demo I remembered this mod for the first Mount&Blade, which already allowed to set fire to buildings and naval combats... in.... attention!, 2009.
Fire | Naval |
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(source)