Sculptris 1.0 released!

正在查看此主题的用户

That is simply the most incredible piece of software I've ever seen/used.  It's like painting (yeah, ok, sculpting) with clay.  I love it. :smile:

Pity I can't use it to make the map for my warband mod.  :grin:
 
So that's what the future of modeling looks like.
It's mostly for organic structures right? You can only create new spheres or planes, not cubes.
 
Adorno 说:
So that's what the future of modeling looks like.
It's mostly for organic structures right? You can only create new spheres or planes, not cubes.
He. I wouldn´t call it the future as sculpting programs are already used for quite a long time :razz:

Yep, sculpting programs are mainly for organic stuff, making non-organic stuff with it is just a pain in the ass imo (at least from scratch, with a highpoly with supporting edges its ok)
 
The other day I tried to create helmet in sculptris and I couldn't, but day after I created mans body with several thousands of faces and it is great.
 
NICE!!!

Drawing, painting, music, heck 3d computer modeling I've never been good at any of those things really.. But sculpting, I always rocked at that.. this program seems to have captured the feel of it rather well.. Well now looks like I finally got a way to add my own models to my own mods now.. YAY!!!
 
To clarify.  This is a tool for normal mapping.  Don't expect to be able to use any models you create in this, in a M&B mod.  They're hundreds of thousands of polys. 
 
COGlory 说:
To clarify.  This is a tool for normal mapping.  Don't expect to be able to use any models you create in this, in a M&B mod.  They're hundreds of thousands of polys.

yes and for fun.
 
Alpha 6 has been released, you can read more about it here.
http://www.zbrushcentral.com/showthread.php?t=143386
 
后退
顶部 底部