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Some of us watched Docm30 stream it for about 5 hours. It's such a mess. I can't believe they thought it was a good idea to release it in this state. I was mostly laughing until at around the 2 hour mark when we saw the sword customisation menu and how unbelievably bad the weapon models all are. If it took 10 years to reach this point I really dread to think how long it'll take to get to a presentable level.
 
I've been playing between Bannerlord and Dragon Ball Z: Kakarot. Both are incredible games. Worth every penny spent so far. Kakarot is obviously in a better state, no bugs so far, and performs very well. It also looks amazing. :smile:

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lol
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You can pretty much completely ignore other players, ganking does happen but it's pretty rare that you can't just over throttle your engines and get away.
 
Playing Workers and Resources more and more, I am getting a feeling that this might be probably the best city builder ever made. Simply due to how different its game mechanics are to other city builders. If anything, the game is closer to Settlers 2 than, say, SimCity 4 or Cities Skylines.

This is due to how construction work - each building has a few construction phases (laying groundworks, pouring concrete, brickwork, steellaying, etc.) and in each a certain amount of resources have to be transported to the construction site where workers (that also need to be transported there) work to finish each individual phase - one after other. So for example starting with groundworks, trucks move gravel and concrete (also, concrete and asphalt cannot be stored and can only be poured directly into a truck that transports it) to the construction site where workers and heavy machinery build the foundations of the building. Once that is finished, trucks start moving bricks, steel or prefab panels onto the site. And so on and on. Yes, a lot of time is wasted by the construction simply waiting for material, workers on site sitting idle.

Yet the construction material either has to be produced, with each producing factory having its own supply chain, or bought. You can buy resources at every storage, yet this is gamey (most internal rules people used have no buying of resources on map) and it is also murderously expensive because the further away from the border the storage is, the higher the import prices are (you pay for the resource itself + its import price). This is okay with things like mechanical components or chemicals that are expensive themselves so the import price does not inflate the price that much, but is completely unbearable with resources like gravel or wood. So you have storages at the border (to avoid paying import prices) but in that case have to have trains moving these to other storages. This forces a significant part of your construction to be focused on infrastructure needed for further construction (border -> central storage -> local storage -> construction site A). At the same time, all the vehicles, be it trains, ships or trucks, moving these resources around eat fuel and have to refuel regularly which is another logistical problem since you need to supply the fuel stations with fuel and have the fuel stations built in such a way that they do not clog with many trains.

In the end, producing or having the required material is only the beginning; the main part is making sure it is where it needs to be.

This all is connected to another thing - everything takes very long, forcing you to plan, as it means that even a simple upgrade of a road forces to devise a detour because the upgraded street won't be passable until the construction is finished.

Similarly, you need to feed your constructions and operating factories with workers. Those of course need to be fed, clothed, educated, with access to pubs or sport and so on. Yet more resources to move around the map. Also, every worker has only 8 hours of his day dedicated to his employment which means that to supply a factory that requires 50 workers, you need to have at least 150 adults in its vicinity or ready to be commuted there. And this only works if you have enough kindergartens since without these, one parent need to stay home with the child.

It is still very very rough around the edges and it is really hard to get into since you have to do everything yourself, but this has the potential to be one of the most distinct games ever made.

Oh, and while the graphics is not anything to write home about in regards to textures, models etc., it does look very authentic in the end.

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How does the game run? Is it well optimized for mid-range computers?

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You're being too considerate of your subjects. In the USSR, the primary transport for hauling people from small villages to districtual centers was this thing:
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It runs well on my computer. And my computer is an old piece of garbage that has not been cleaned in centuries. The performance starts to drop once you have too many people, but I think it will run okay on anything even remotely contemporary.

You're being too considerate of your subjects. In the USSR, the primary transport for hauling people from small villages to districtual centers was this thing.
Yeah, well, no :grin: I think the game is named Soviet Republic purely because of marketing as from the point of actual content, it should read Socialist Republic instead. There is more Czechoslovak vehicles than of any other nation, Soviet vehicles are in numbers on par with Polish and DDR's and the landscape, the buildings and everything suggest more towards central European setting. So my motor wagon is correct!!! :grin:

But it has a very active modding community and some of their maps and assets are just pure bliss. The default map is central European and is pre-populated, hence you feel like industrialising an already-existing rural country, yet with mods you can have for example a kind-of Karelian marshlands with no city or even a larger village, with workers living in wooden shacks and with no roads - giving a feeling of conquering a completely untouched nature; the one ready to be devastated by Spintiresque eight-wheel MAZ trucks.
 
While I'm still far from telling people to buy it now or to even buy it at all, I'm having so much fun with Pax Nova since last update.
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Such a shame those guns the soldiers carry around in that screenshot aren't good enough to use late game.
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I've given the game two full playthroughs already and half of it is due to the mechs and how fun they are to use to stomp over everything.
 
Truly, an AI Dungeon tale for the ages.
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Planet of the Apes: Last Frontier

It's basically a film. Only late in the game do choices seem to make a difference.
Which is frustrating because the humans (mostly) make really bad, strategic decisions.

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Random games.

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