Totenkopf900 said:
Looking good, it also seems that Swadia will not be the only faction to get ganked anymore since the Sarranids are surrounded by 2 minor factions.
This is true. Adding the 3 new factions has its pros and cons. I have tested perhaps 10 different characters and in each game, the outcomes after 2 years are different. Different factions rise and fall in each game.
I have also modified the castles that are under dispute at game start so that there are fewer disputes spread across the large factions. The 3 smaller factions have no starting dispute. One thing I have noticed is that without having a built-in dispute, the 3 smaller factions start off the game at war with Swadia! There must be some code somewhere that determines this but I have yet to find it.
Since I have added the new factions to the map margins, it has put more pressure on the Sarranids and Eastern Province. I have found that the smaller factions seem to have less tendency to start a war but are certainly capable of taking and holding land so long as their enemy is also fighting another faction.
I had considered adding a final faction to the center of the map, with capitol in Dhirim. The downside to this is that Swadia would lose a town and its associated villages, thus making it weaker. Another consideration was adding a new faction into the snowy north east in that open land near the Vaegirs. A final thought was to create an invading faction that would appear after 200 days or so. So many ideas, so little time to execute them.