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Never had that problem with the game or ever experienced bugged traffic. Most likely it's either a bug with a new update that they're going to fix soon, or there's something you've missed. Any one-directional roads in wrong places? Did you build a large residential area before providing health services? If so, I suppose it could have a pile-up effect. Anyway, I wouldn't blame game mechanics.
 
Here's a neatly organized dump of pics I've taken from my sub-modding of the 1866 mod for vanilla M&B so far:

xkKWG.jpg
EGCyj.jpg
oNlgf.jpg

wtbmN.jpg
1drvO.jpg
WyERo.jpg

BrxEC.jpg
LGZPD.jpg
z7sHe.jpg

In regards to the weapons, I have changed the damage system, too. In the original mod, I couldn't understand the damage values. They had Remington New Model Army do sth like 50 damage, while colt New Model Army dealt about 35 damage. Both of the guns used the same caliber and had roughly the same performance, so I'm guessing in the mod they were inspired by movie standards or sth. I redid all gun damage and put the caliber of the gun as the attack value(44, 31, 36 etc. for the respecting caliber). Not the greatest, I know, but better than before. Also, changed the reloading values. Revolvers with reloading from the back are slower than revolvers that break and reload.

pkqKD.jpg

pdSQo.jpg

Now, I'm looking to redo the CSA uniforms and probablt replace Mexico with CSA. That would be interesting.
 
Well, are the images showing good? Because they look kinda funky on my side.  :neutral:

Anyway, I'd have no problem, but some of the models(specifically 2 hats and one dress) I have taken from the 1860's Old America mod, so no uploading them.
 
Antonis said:
Here's a neatly organized dump of pics I've taken from my sub-modding of the 1866 mod for vanilla M&B so far:

mountampblade_2017_01_28_18_25_41_189_zpsuvmm4kie.png

mountampblade_2017_01_28_18_25_22_669_zpssyq9744l.png

mountampblade_2017_01_28_18_25_28_539_zpsvia3wvwx.png

mountampblade_2017_01_28_18_23_52_809_zps3iyrq8np.png

mountampblade_2017_01_28_18_24_12_809_zpslrzmqmfq.png

mountampblade_2017_01_28_18_25_57_219_zps9lrefrem.png

mountampblade_2017_01_28_18_29_31_909_zpsr5dsnmws.png

mountampblade_2017_01_28_18_20_57_019_zpsg1cita5v.png

2_zpsurqcydmr.png

3_zps3zquhsiq.png

1_zpsanv6cjeu.png

mountampblade_2017_01_28_18_20_57_019_zpsg1cita5v.png

An amazing makeover of an already amazing mod. Also. Antonis = Anthony? Nice. :razz:

EDIT: For Honor is out already?
 
I loaded my save file of the dwarven village I made on dwarf fortress

dfe43f3d2e164d91b3d7370fe22d9e84.png
1848854d4234405c894328db82271aaa.png

The village is doing well, it has 200 people on it, it has nice economy going and it looks kinda nice. Everyone will probably die in the first big massive goblin attack, but so far I had only a Titan problem, which died pretty fast to my warriors.
 
Cordor said:
I loaded my save file of the dwarven village I made on dwarf fortress

dfe43f3d2e164d91b3d7370fe22d9e84.png
1848854d4234405c894328db82271aaa.png

The village is doing well, it has 200 people on it, it has nice economy going and it looks kinda nice. Everyone will probably die in the first big massive goblin attack, but so far I had only a Titan problem, which died pretty fast to my warriors.

I've never made a serious attempt at Dwarf Fortress due to the text-based graphics not being able to hold my attention, since when has it had 3d graphics? Going to give this another bash.  :grin:
 
Antonis said:
Here's a neatly organized dump of pics I've taken from my sub-modding of the 1866 mod for vanilla M&B so far:

xkKWG.jpg
EGCyj.jpg
oNlgf.jpg

wtbmN.jpg
1drvO.jpg
WyERo.jpg

BrxEC.jpg
LGZPD.jpg
z7sHe.jpg

In regards to the weapons, I have changed the damage system, too. In the original mod, I couldn't understand the damage values. They had Remington New Model Army do sth like 50 damage, while colt New Model Army dealt about 35 damage. Both of the guns used the same caliber and had roughly the same performance, so I'm guessing in the mod they were inspired by movie standards or sth. I redid all gun damage and put the caliber of the gun as the attack value(44, 31, 36 etc. for the respecting caliber). Not the greatest, I know, but better than before. Also, changed the reloading values. Revolvers with reloading from the back are slower than revolvers that break and reload.

pkqKD.jpg

pdSQo.jpg

Now, I'm looking to redo the CSA uniforms and probablt replace Mexico with CSA. That would be interesting.

Re-uploaded the images in TWim, for anyone interested to take a look.  :smile:
 
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