Scrap the party size limit, increase the upkeep cost of troops.

正在查看此主题的用户

The Pope

Sergeant Knight
There should be some balance at a strategic level between cost, army size, army speed and troop quality. At the moment, a force of knights is better in every single way than a force of infantry. It's cheaper because you don't get chased down by a party of 500 and end up replacing your entire army every five minutes, it's got the exact same number of troops as a pike phalanx, it moves way faster and it beats any infantry in the game without breaking up a sweat. I know that it's realistic that a knight is better on an individual basis than an infantryman, but there should be some balance at a strategic level. You can have several archers or pikemen for the price of one knight at the moment. Thats good. What isn't good is that this fact is irrelevant after level 6, because you hit the arbitrary troop cap way before you have any trouble paying for your army. This could easily be solved by doing away with the arbitrary cap and bumping up the cost of keeping loads of troops.

Also, I'd say horses should need food too. I know they can just eat grass, but a big army will go through grass very quickly.
 
I'm guessing the party size cap is in place for game balance. If a player had an army 100's strong, he would have very little difficulty hammering the AI all over the map. 

But I think it should work, if the cost increases exponentialy, after (for example) the current limit.

That way only players with many fiefs can have huge armies.

 
I'm for this. Would balance the fact lords have NO limits to troop sizes, so that rich people WILL have huge armies, while struggling players that are good leaders will jist pay less for their little squad
 
alh_p 说:
I'm guessing the party size cap is in place for game balance. If a player had an army 100's strong, he would have very little difficulty hammering the AI all over the map. 

But I think it should work, if the cost increases exponentialy, after (for example) the current limit.

That way only players with many fiefs can have huge armies.

It shouldn't really be effected by the number of troops. The whole point of the thread is that an army of 50 knights is better than an army of 50 infantrymen in every way, and isn't all that much harder to get. It should be a matter of 30 knights or 80 low level troops.

Leadership would still be useful for keeping morale high and thus preventing desertion.
 
Fair enough Herr Ratzinger, but what kind of mechanism can be used to emulate that then?

Horsemen count as 2 (or 1.5) infantry in party size?
 
alh_p 说:
Fair enough Herr Ratzinger, but what kind of mechanism can be used to emulate that then?

Horsemen count as 2 (or 1.5) infantry in party size?
or.... Lessen the wages for lower troops, and increase the wages drastically for high tier troops so that you can't start having higher blades way early ingame even because of one lucky tournament as he had stated
 
I'd say the wages for low end troops are fine as is, maybe even a little low. Hired blades are very cheap after the hiring fee, however.
 
I definitely agree.  Wages are too easy to fund.  After I get my first fief, I have totally disposable income because I can easily afford my army of 40 lancers and 10 veteran horse archers.  Should not be so.

as for scrapping the party size limit, that would be great but difficult to pull off.  Its sound in theory, though.  100 tribesmen would die against 10 lancers, but the 100 tribesmen could cost less than 10 lancers.

very good.
 
Liking the direction of this thread, here's my spin.

The party size limit should be modified so that you don't have an actual limit to how many people you command but it still exists as a number to let you know how many men you can effectively control.  As you go past this number the more party moral drops and the more expensive a party's upkeep becomes.  Moral should drop by half the percentage you pass the mark and wages should increase directly by the percentage you pass the mark.

Example: You have  a party size limit of 30 and you decide to hire 36 people. That's 20% more troops than you can effectively handle.  So moral would take a 10% hit and wages are increased by 20%.

Now let's say you need a large army for a siege and you want to do it right away.  So you hire everyone you come across till you have 120 men!  That means wages are now 400% more and moral is effectively zero no mater what you do.  You may be able to take the castle/town but you are going to have massive desertion of you men as was common in real life armies but that may be the price you pay for taking the town. Obviously you will not be able to maintain this level for long morale wise or financially so you better have a good plan for after the invasion.

Combine this with a much larger gap between wages AND moral for low-tier troops and elite troops. (it should be easier to keep a grunt happy than it is to keep a knight happy as well as having a cheaper upkeep)
 
A knight should cost about ten times as much in wages as a low-tier footman. That's what I did.. Knights are tier 6, recruits/farmers are tier1.


(these prices are from EGII, where gold is generally in larger quantities, but gives an idea. That way you decide to either have 10 tier3 troops or 2 knights, 100 tier2-4 soldiers or 20 tier 6-7 elite troops (party sizes are up to ~190 with 30 charisma/10 leadership)
Tier 1, level 6, base wage 3 gold
Tier 2, level 12, base wage 18 gold
Tier 3, level 18, base wage 55 gold
Tier 4, level 24, base wage 122 gold
Tier 5, level 30, base wage 231 gold
Tier 6, level 36, base wage 391 gold
Tier 7 (elite), level 51, base wage 1072 gold
Tier 8 (veteran elite), level 60, base wage 1723 gold
(wages are reduced by 4% per Leadership level)


And I'm thinking about doubling the wages for mounted units (to take care/replace the horses), or make the player pay a fraction for any horses that his soldiers lose in battle.
 
Chel 说:
A knight should cost about ten times as much in wages as a low-tier footman. That's what I did.. Knights are tier 6, recruits/farmers are tier1.


(these prices are from EGII, where gold is generally in larger quantities, but gives an idea. That way you decide to either have 10 tier3 troops or 2 knights, 100 tier2-4 soldiers or 20 tier 6-7 elite troops (party sizes are up to ~190 with 30 charisma/10 leadership)
Tier 1, level 6, base wage 3 gold
Tier 2, level 12, base wage 18 gold
Tier 3, level 18, base wage 55 gold
Tier 4, level 24, base wage 122 gold
Tier 5, level 30, base wage 231 gold
Tier 6, level 36, base wage 391 gold
Tier 7 (elite), level 51, base wage 1072 gold
Tier 8 (veteran elite), level 60, base wage 1723 gold
(wages are reduced by 4% per Leadership level)


And I'm thinking about doubling the wages for mounted units (to take care/replace the horses), or make the player pay a fraction for any horses that his soldiers lose in battle.
Yeah, I mad a thread about surgery should affect horses (since atm unless they are lame, they are immortal) and would be nice to see if your TROOPS horses get killed you must pay some to get em replaced

Edit: Forgot to add "I played extended and LOVED the expenses you took up if you wanted an entire army of high tier units
 
There could be a population limit.
units on foot, independently of their quality, would cost the same population: 1.
If they have horses, then another population slot would be taken for the horse, maybe even two.

That way, population costs for:

- units on foot (infantry/ranged/higher-tier) = 1
- units on horse (infantry/ranged/higher-tier) = 2 (1+1)  /  3 (1+2)


Wages would depend on the quality of the troop, or perhaps, if it's a mounted unit, it could have a slight increase for the unit to sustain the animal.
 
I don't see the need for any kind of population limit. 200 militia will be a very slow moving party that guzzles food. 30 knights will be a party that guzzles money. Either way, there's going to be a point where keeping more troops gets impractical. Let the player decide whether to be a large, front line regiment or a small commando unit.
 
I like the game as it is.  Right now it is fun and playable.  I probably wouldn't mind being able to command more soldiers, but with a little works put into the game I now can control a force of 75, and with the two castles I own plus the upkeep for their garrisons, I pay 2000 denars a week (give or take).

I would understand wanting to change the party size and upkeep mechanics of this were a medieval simulator, but its a game.  Games are supposed to be fun.  Maybe for the handful of you in this thread having some sort of mechanic put into the game to punish the player for wanting to have a large army, or to punish the player for wanting a lot of knights, maybe that sounds fun to you guys.  But to me, and undoubtedly many more who either havent read this, or haven't bothered replying because they think its a bad idea, crippling the player financially because they want to have fun... isn't a lot of fun.

I'm sure if you know how to mod something, making a mod where your party size rules can be iimplimented would be relatively easy.  You guys go do that.  Have fun.  But please, please don't try to force the rest of us to have to deal with this by trying to get it put into native.  It'd just suck all the fun out of the game.
 
What?

Was your point seriously 'This game is a game. Therefore, nothing should change!'?

I can't make any sense of it. A force of 75 is tiny compared to the armies other NPCs routinely command. I'm simply asking for a way to choose your army, rather than being forced into going for elite troops by an arbitrary cap. Right now, a player who picks rhodoks is crippled in comparison with a khergit or swadian player, because the cap is usually too low for a worthwhile infantry force.

You could still quite easily have an army of knights. It would still be a very viable choice. It just wouldn't be the only choice.
 
Last i checked, a military is only limited by pop, and budget. Leadership has nothing to do with it really.
A bad leader of high nobility could command an army of 10,000 while a great leader of poor decent could only AFFORD to command a few lowly farmers. The scots got their arses handed to them because the english had both wealth, and population factors in line. The scots could have been led by George S Patton and STILL lost because they didn't have the wealth vs numbers balanced out correctly
 
SantasHelper 说:
Also Vargir archers make mincemeat of pretty much anything. My guess is you haven't found the retreat button yet.
Doesn't retreating cost you a morale penalty? This seems like something of an exploit, anyway. How could an archer-heavy force retreat from cavalry? You can't run away while maintaining a heavy enough rain of arrows to keep the cavalry at bay. Even worse if their force is big enough, they can just send some around to cut you off up ahead so you have to fight on two fronts with nowhere to run to.

At any rate, I love fighting archer/crossbow-heavy armies with my cavalry. I get my force to wait far enough away that the archers accuracy is very poor, or ideally on the other side of a hill. Then I charge their formation from one of the flanks on my heavy hunter with heavy armour and a shield, which means I take very little (if any) damage from the volley of arrows. Once upon them I start a-stabbing with my lance, sending their ranks into chaos. They'll mostly put away their bows and get ready to skirmish, and at that point I give the order to charge.

So long as I keep moving they're not a threat to me since they're now using melee weapons, so I dart around stabbing at anyone who decides to take their bow out again until the cavalry arrive. At that point, it's game over for the bad guys!

Incidentally, the Vaeger were eliminated from my current game a long time because they were at war with the Khergit. Of course, the AI doesn't retreat...

samoht 说:
Maybe for the handful of you in this thread having some sort of mechanic put into the game to punish the player for wanting to have a large army, or to punish the player for wanting a lot of knights, maybe that sounds fun to you guys.

You make a good point. I think this comes from people who play the game a lot (like I've been playing it rather excessively since 0.950). There's a lot of different troop types in the game, but if I as a player choose to use them instead of high-level cavalry, then I know I'll be crippled. On the other hand, I've had dozens and dozens of battles using my all-cavalry army and it gets a bit samey. Sure, "sudden death syndrome" keeps each individual battle interesting because I know if I do something dumb I'll be KO'd, but in general I know for a fact that I can defeat any other army up to twice the size of mine. However, the fact that all the battles are pretty much the same makes the game get a bit repetitive.

People like me know there are other troop types and have experimented with them. The tactics you use if you have lots of footmen or archers are quite different to those you use with cavalry, and it adds another dimension to the game - basically keeping it fun to play for longer by giving you more things to master. However, we also know that choosing lower level troops, or even elite archer troops, effectively cripples you compared to how effective you can be if you have all cavalry.

So as someone familiar with the game and who wants to be able to tango with the ridiculous 200+ (or 400+!) armies some of the Lords have, choosing to cripple yourself in order to keep the game fresh is a hard decision to make. Getting rid of the cavalry means your party moves slower, so not only are you less effective at combat but you're also less effective at choosing who to fight.

Like The Pope said, we don't want to punish people for having armies of knights. That's a valid and fun option. But as the game currently stands, it's pretty much the only option unless you're a masochist, or your character is of such ridiculously high level you can have heaps of troops.
 
SantasHelper 说:
Is there a troop cap ? Reknown keep increasing it.

Also Vargir archers make mincemeat of pretty much anything. My guess is you haven't found the retreat button yet. It's a great tool, retreat allow you to use the skirmish tactic. You attack, shoot arrows, retreat. Rinse & repeat until they're all dead. Work great on hugue battle size.

Doesn't change the fact that you'd make mincemeat of them far quicker and more easily with an army of knights or horse archers. Plus you wouldn't need cheesy exploits to do it.

Otherwise, ues, there is a need to reform everything in the army size & management & AI topics. And right now I disagree with how the map speed work. Horses & riding are not everything. try that in a mountain. The terrain should be made more varied so that horses would be hit hard outside of plains & roads. most of the world isn't that. It's bogs, forests, hills, mountains, total crap for horses. In those areas high athletic infantry should rule the speed gamble

I agree with this part. A small force of elite infantry hiding in woods or mountains to raid enemy caravans would be a great option.
 
后退
顶部 底部