Schattenländer - v0.1d released (Feb 10/07)

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(Oh, and by the way, if we thought St. Jehosephat was funny... "Saint Anthony: Patron Saint of skin disease, domestic animals and basket makers...".  History one, Hellequin zero; next up on the comedy vault, St. Vitus and his dance revival troupe...).
 
Wow.

Can I have your babies?

That's a really, really awesome remixing job. Thank you very much.
Holy ****.

Shocked I'm quitting my full-time job right now and working to make this mod worthy of your music.

(just kidding about the quitting part - I need the money for stupid things like food, mortgage and Internet connection, without which my attempts on the mod will surely falter).
Jeansburg... excellent job.
Thank you all for your compliments! :smile: I just finished 'Summer is icumen" which is listed as the 'Grove' music on the darklands site. Now I'll see if I can make some battle music.
 
I'm not so hot on sequential actions. It interrupts the immediacy of the encounter.

The soldiers are charging towards you. You...
...quickly murmur a prayer.
Unfortunately the saint does not respond.
The soldiers are still charging towards you. You...
...throw a potion.
Your aim goes wide, and the potion shatters harmlessly on the ground.
The soldiers are still charging towards you. You...
..take a minute to discuss tactics and the weather and the size of your underpants.
Party morale has increased!
The soldiers are still charging towards you. You...
...fight!
Then you spawn on the battle map and the bad guys are like 50' away. Hmmmmm. What?


I suggest a simplified alternative: Each character gets to take ONE full action before combat is forced to start. The SIZE and EFFECTIVENESS of the action that can be taken is dependent on the amount of prep time available per encounter. So, instead of being able to murmur 4 prayers successively if you have 4 units of prep time, if you just "pray". Since you've got more time to prepare, your attempt is more likely to be successful. Likewise, if you've got 4 units of prep time, you can try to spontaneously mix a potion, which you wouldn't be able to do if you had 3 or less. You can also choose to throw a ready-made potion, and since you're using a 1-unit action when you have 4, your aim is better and you get bonuses to succeed. That kind of stuff. Will cut down on the endless repetition of coming back to "what you do now???" screen.
 
Well, you could also have how close they spawn depend on how much time you spend.  I can't imagine that anyone would need to do more than one action, though.
 
I assume you mean per character, not per party - yes?

I'm good with that version.  I do still plan to offer the options in prayers (from murmur to high ceremony), as they're my implementation of the "spend more Divine Favour" knob.  They're just also capped by your available prep time simply because it makes sense.  However, I do intend that it's not always in your best interests to burn through the big prayers; even if you have time to do big ones, small ones are also more conservative of your favour in the eyes of the Almighty.

I'll set it up so that the prayer option disappears as soon as everyone who can pray, has prayed or done something else; the potion option disappears as soon as everyone who has a potion, has used it or done something else; and the tactics options use the Tactics skill, and action, of the highest-Tactics character left who hasn't acted yet.  (And the menu of it makes it clear that this char is the one proposing things.)  That should be minimally intrusive.

Interestingly, it also makes priest/alchemist PCs a much less big deal.  Still want to make it difficult for them, though.

We should (ultimately) be able to use scripted movement for some interesting things related to the Tactics skill.  For instance, in an alley fight, this:
"... have one character lure the enemy toward him so that the rest can blindside the enemy."
Spawn the one character at one end of the street; spawn the rest of them inside an alley to one side, behind a "stack of crates" scene prop (with enough holes that the PC can see out if they're one of the ones behind it); spawn the enemies at the other end of the street.  Script the enemies to charge along the alley until just past the mouth of the alley; script the crates to come tumbling down and past them, and then release the scripted movement.

But that's long-range thinking; it would just suit the mood of the mod so very well, and also make Tactics relevant which I like.  For now, we'll keep things simple.
 
Three cheers to you guys. I can see that I was prematurely sceptial about this project and I am very very very glad to admit it! As soon as holyday season will end (and my non stop steam of work with it) I will be able to offer any help you'll need done in  Photoshop/Illustrator/InDesign. Unfortunately right now I am so stuffed with work its not funny, but it will end :smile:.
 
Thanks for the offer Dark Art. Since you're an artist, we could use your help in texturing some armors / faces to make the bad guys (occultists, demons, undead etc). Let us know when you become available.
 
Umlauts ahoy!

sstemp1ut3.jpg

sstemp2dx4.jpg


插入代码块:
("town_1","G\xC3\xB6rlitz",  icon_town|pf_town|pf_hide_defenders, blahblahblah...

It's just UTF-8 encoding directly in the Python string. And it works! Schattenländer - stopping at nothing to bring you the authentic Darklands experience.
 
Woot!

Wait a sec... any chance there's a UTF-8 code for "line break"?

Edit - answered my own question, I think.  No... but we should experiment with \xC2\xA0, the nonbreaking space.
 
jeansberg 说:
https://www.mbrepository.com/file.php?cid=6&id=346

I uploaded the original song (original inn.mp3) and my modification (inn.mp3).
Hmmm on my Darklands it plays a lot faster, which I do believe it is meant to. Given the fact that you apparently hear it slower on your computer, it might a midi thing -- and you'll probably hear this to be as slow, I imagine:

http://www.darklands.net/

Now, that's the proper (and historically accurate) tempo.


Edit: Ah, now I see. You've converted the "original inn" from the midi file from the "music of the lands" section in darklands.net -- which is taken from Classical Music Archives (formerly Classical Midi Archives), and the fault lies not with you but with the sequencer, a David Cooke.
 
Bart Klepka - L'homme Arme (Guided By Saints Mix), listed for download as

http://www.darklands.net/music/hommemix.zip.

the site itself has already been found and noted by some of you... but this is a version of the old song that is outstanding.

http://www.darklands.net/music/music.shtml

i have a bunch of medieval music links, a bunch that are 'free' for non-commercial use - luck, maw
 
The one thing I'm having trouble with is finding suitable combat music. Does anyone know any suitable composers to look for in that regard?
 
Pavane: La Venissienne - Quart Livre de Danceries -- Claude Gervaise
Gaillarde - Sixième Livre de Danceries -- Claude Gervaise
Kalenda Maya -- Raimbault de Vaquerias (a bit early, perhaps)
Estempie -- Anonymous
Palästinialied -- Walther von der Vogelweide[/i] (also perhaps a bit early -- would be just the thing for Holy War mod, though)
The various Rondes (Anonymous -- boy, he sure wrote a lot of good stuff) arranged by Tielman Susato (a well known composer worth looking into), the audio samples of which you may listen to here here (I am starting to sound like William Caxton with my long-windedness):

http://www.amazon.com/At-Sign-Crumhorn-Flemish/dp/samples/B00004GLLP/ref=dp_tracks_all_1/103-9932906-5199835#disc_1

Now, the "problem" one might have with much of period music is that it might be a bit on the cheerful side for what one normally associates with "battle music". Even Clèment Janequin's "Le Guerre" is a bit hey, nonny nonny. To me that is no problem at all, though, as my M&B battle music often consists of brass band marches. It's only a recent thing that war/battle music should be powerful in a gloomy/ominous/scary sense. Traditionally, historically, such music emphasized glorious achievements, and as such had a joyful tune to it. Though the, "here we come, we're really dangerous, ooga booga" theme was also seen in certain WWII marches, such as the Parademarsch der Legion Condor and a personal favourite of mine, Unser Rommel. These are typically individual unit songs, though, and would not do as rallying songs for general use at all. For such purposes, one would rely on the old classics, Preussen's Gloria, Königgrätzermarsch, Alte Kameraden etc. Of course, then there is also Das Engelandlied, another favourite of mine, which is a sort of lusty "let's go get'em, boys". Yes, these are all German, but German military music is absolutely unsurpassed, as far as military music goes. A good second would be Russian music. If I am to sum up Russian male chorus songs in one word, it would be "manly".

Ok, I went on bit of a tirade there, but to sum up, there is no contradiction between battle music and cheerful music. All you need is lots of percussion and a strict rhythm, really.
 
Thanks!
I have to check some of that out when I get home. I found one song earlier that I think might fit. It did feature some drums, but just like you said it does sound a bit on the cheerful side.

Since this mod is going to feature exterminating whole villages accused of satanism and whatnot, I am hoping to find some more sinister music as well. :wink:
 
Since this mod is going to feature exterminating whole villages accused of satanism and whatnot, I am hoping to find some more sinister music as well. :wink:
But what could be more cheering than doing the Lord's good work? :wink:

There is of course lots of room for religious music as well, in which case you should look to Victoria and Palestrina. And perhaps one might find Gesualdo's music fitting for some themes (if for no other reason than that he was a murderer -- music is still good though; it's more than his deeds which makes his music worthy of attention). But especially the Dies Irae from liturgy would be good in an ominous setting. You can listen to how it goes from track 8 here:

Linky

The Domkirche music from Darklands is Veni Creator Spiritus, by the way, a Gregorian chant. There are a few clips on darklands.net, but I'm ever partial toward Victoria:

Missa dum complerentur from Hyperion

The CD is worth it for the dum complerentur alone.

Copyright to music typically expires 75 years after the composer's death, or thereabouts. But performances are still copyrighted, and I think it could be difficult to find real performances of the relevant music that are not.
 
I'll just stand back here and let the experts discuss the music.  I feel... out of my depth, there.

Status update - Fisheye and I are quietly coding up a storm back here.  Half of alchemy (the "using it" part) is frameworked, saints are much better frameworked than they were, and shops and combat are in good (preliminary) shape.  Matters are progressing well.  Haven't heard much from our sequencers; how's it going, guys?
 
Hellequin 说:
Haven't heard much from our sequencers; how's it going, guys?

Sorry all, I've been busy these past few days as the quarter wraps up.  Hellequin's received a link to my first attempt with the Alchemist's shop and I'm going to send Fisheye a copy as well after I post this.  Once my approach gets the nod, I'll devote a good chunk of my Christmas break to sequencing as many files as I can.  I don't have an internet connection at my house, so I'll be updating the repository at random intervals from this Thursday until early January, so I may need to lay claim to a chunk of files so that there's no overlap between sequencers.

 
yay this is gonna be a great mod!!

Go sweden!!!!





(just kidding! Ich liebe Deutschland) <--- if i even said that right
 
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