(Weapon proficiencies are taken care of; don't sweat it.)
The Cutting Room Floor
Okay. We need to trim an absolute minimum of 11 saints from the list to make them fit. I've indexed them by blessing, as part of setting up my data entry for saints, but now we need to make decisions on who to trim. Most of the powers are straightforward skill or attribute bonuses; some of them are a little fiddly, like some stat losses (half your Int, small amount of Per, etc) and some conditional grants (generally to women). But those can readily enough be coded. Another few, like "may grant a miraculous longsword to the needy" and "travel instantly to nearest town or city" are clearly doable even if odd.
I'm left with this list of outstanding difficulties:
Anthony of Padua, Eustace - bonus to Impact weapons
Maurice, Peter - bonus to Edged weapons
If we keep these guys, I plan to turn "impact weapons" into 2H, and "edged weapons" into 1H; should work just as well with their descriptions.
Apollinarius, Gabriel, Genevieve - enemies may flee combat
Clare, Dymphna - satanic enemies may flee combat
Given that we don't have prayers during combat, this would simply cut off combat before it begins. Could implement it such that enemies flee after first round, maybe. I don't want to lose Gabriel in any event.
Cyprian - protects 50% from satanic magic
Since we haven't coded satanic magic, this is an unknown. If we're doing it like alchemy, as effects before you enter battle, this is easy. If satanic magic is (say) a nasty ranged weapon with cool special effects, this is harder.
Dunstan - all metal armour may be enhanced
Eligius - may improve quality of particular types of weapon
George - may enhance weapons & armour
Longinius - may improve quality of one char's weapons
Maurice - may improve quality of party's edged weapons
Michael - may improve weapons and armour in combat
This is something we talked about right off the bat. It will be difficult and limit our variety of weapons and armour, possibly more than Native. Thing is, we need to implement this in alchemy, as almost a quarter of our potions depends on enhancing weapons and armour, so I kinda think we're stuck with it.
Erasmus - improves protection from lightning and fire
Margaret - flame resistance of one person's armour
Charity, Polycarp - fire resistance
Need these for the dragon and for alchemy, so (as with Cyprian's blessing above) while it's unclear how these will implement, we'll need the effect regardless.
Eustace - speeds travel through woods
This would need to be altered to work at all. He's on my cut list, I think.
Finbar, Lucy, Odilia - provides light
This is less weird than it sounds, because darkness doesn't come up very often - just in the mines, basically. This is also actually not that hard to do, as I understand it. Having a party member glow to light your way could be kind of cool... or it could be annoying 'cause of the AI's limits. Maybe.
Engelbert, Finnian, Florian, Raymond Penafort - allows party to walk on rivers/water as if it were land
Yoicks! While I can imagine ways to teleport across rivers (spawn a host of invisible parties over a small radius, tell them to come home to you and remove them when they do; wait ten seconds for everyone who is going to make it back to do so, and then teleport to anyone who's left), it's incredibly fiddly to implement. These guys are all high on my 'cut' list. If they have any crucial functions in menus I'll move 'em elsewhere.
Godfrey, Genevieve - prevents enemy from attacking before party does
Interestingly, this one is actually probably pretty easy for us. They just grant infinite preptime when invoked.
Januarius (with relic) - prevent any combat
This is potentially a bit of a pain, and as saints go he's kinda lackluster. On my cut list, I think.
Martin of Tours, Pantaleon - heal if wearing armour
Implementable but weird.
Pantaleon - "animals have less effect"(?)
No idea what this means; he doesn't prevent wolf/boar encounters, for instance. That's two strikes against Pantaleon, IMO.
Raymond Lulli - brings very low strength up to adequate (9)
This is actually interesting to set up, but it's unusual enough to make this list.
Barbara - prevents beneficiary from dying (going below 1Str) until wears off
Not sure how we would do this in the game, but that's largely because we have only vague discussion of a wounding system later on.
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So, on a first pass I think I'd cut Engelbert, Finnian, Florian, Raymond Penafort, Januarius, Pantaleon, and Eustace. That's seven. Need four more; any opinions?
Edited 'cause I can't count.