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I have finished a map that has worked so far with under 64 players. I have two spawn points for Battle mode named Entry Point 0 and Entry Point 32. Will this work for a server that can accommodate 250 people?
The weather in the editor is only for previews. To change the weather you must edit it in the code for that scene.Stuboi0 said:Righto, i dunno whats wrong, but I get a problem with the tool bar its self. I can access most stuff, the basic stuff really, but when it comes to changing the weather, because it is so god damn tall, I can change the weather! I'm working on a town like map which would be awesome for hunt mod and Native but i want it to be night and misty. Any help?
Sally doors are not the right thing for my situation. The doors must be opened from both sides but only by the defendes, just as you described tose non-sally doors. Which are these, cause it appears to me, that the door_destructible is not one of them, for the attakers can open them too...MadocComadrin said:Try the various castle_e/f_door and castle_e/f_sally_doors. Sally doors can only be opened from one side by either faction, and the non-sally doors can be opened from both sides by only the defenders. Both can be destroyed.
Those arrows are entry points, to edit AI meshes you need to click on the Edit AI mesh tab, there is a tutorial hereEgalmoth said:I need some help... How is it possible to modify/create AI mesh?
I see some yellow arrows around the map but I don't understand how to move them or add new ones (if those arrows even have something to do with the AI path).
To place these flags, do not play entry points but instead the hq_flag_grey scene prop. (Not sure about the scene prop ID, but I think it was something like hq_flag_grey)Herbiie said:Having problems with Conquest, can do the HQ Flags fine, but can't do neutral flags? please halp
I've tried Entry points 66, 67, 68, 69 & that didn't work, so not sure what to do now