Heh... that wasn't the final version. xD It'll look bad if it is, though, since you can see everything from the outside. That scene is just a small bit of a HUGE city, so it pretty much sucks if you can ride around it in less than a minute...
It was bigger then the original ... I think....and hey, you can't make them TOO big, otherwise they'll lag and we dont want LAG. Lag is a word used to describe 'failure' in this mod xD
Anyways, I'm scraping 60% of the texture files inside delta, when we get to the 1.0 release most of the textures will be brand spanking new. Still, I'll need to know what 'textures' directly connect to your cities, so that I can replace them with Tangut styled walls and bricks. Since a very bad thing is looking at a nice tangut city, and then seeing some really odd brick work sitting in the wall, looking weird and very out of place.
So I need the names of which textures actually create cities, I'll then get to work. Since only the Tanguts/Jin use cities we can make them all very similar in style, but different in design. I also think the Jin cities should be bigger and ncier then the Tangut ones.
The Native textures were designed to fit the Tangut/Jin styles anyway. But there are 'dds textures' that randomly assign themselves to your Scenes, like those weird bricks outside the stairs.
Also, it's up to me what textures are edited or not, the Tangut styled ones arent to be touched, but I will be editing a few others and I may be making some of them a little more Tangut themed, we really don't want Native textures if we're designing a standalone mod.
Well, since ONLY the Jin and Tangut use bricks and walls in this mod, we'll see how they look. They could be perfect for all I care, everything has to blend. So once your scene is finished i'll go exploring for any inconsistency.