A mesh, is simply a 3d Model.
UV mapping or unwrapping is the process taking the model apart so that it can be textured in 2D.
I wrote a tutorial on it here: http://forums.taleworlds.com/index.php/topic,11531.0.html
Honestly, we cant hold your hand through the process of getting models in game, you have to do some of it yourself. I suggest that you start with something a little simpler that new scenes. Or many even learn how to model
I've said it before. This isnt a modelling community, we arnt here you teach you all of the ins and outs of 3d modelling as well as modding M&B. Wings 3d just happens to be my prefered application and something people are able to pick up quickly so thats what i write about.
The whole of this thread is slightly demanding and whiney. I put alot of work into my tutorials, and i appreciate feedback and its good to know places where people are unsure about what they should be doing, so that i can improve that area. I know people appreciate my tutorials and thats why i right them even though they can be hard work but i do expect there to be some equal input from the student, its not hard to type a few keywords into google and find out what "UVmapping" is or what the term "mesh" means. In fact, why bother using google when i've written a more specific M&B modding and wings 3d UVmapping tutorial
