AntiChrono
Veteran
Hello,
First of all : wonderful mod you've made here - I especially appreciate the "ghosts" units, first time I've seen those I believe.
I have a question : what's the story line ?
1. Help Sanjar Khagan, become a vassal
2. Win back *all* of caldaria (except 1 castle *hint*) /or Lose the remaining Khergits holdings
3. ?
I'm asking because I feel there is a story behind the "dead kings" & "ghosts" parties.
The fact that Ulamut Castle is aligned with the Outlaw faction, and a "Amar" can actually be captured or talked to hints to some invisible mechanisms (read : scripts) that I've failed to trigger.
Please enlighten me on the triggers needed to advance the plot beyond the sandbox approach.
Thank you.
First of all : wonderful mod you've made here - I especially appreciate the "ghosts" units, first time I've seen those I believe.
I have a question : what's the story line ?
1. Help Sanjar Khagan, become a vassal
2. Win back *all* of caldaria (except 1 castle *hint*) /or Lose the remaining Khergits holdings
3. ?
I'm asking because I feel there is a story behind the "dead kings" & "ghosts" parties.
The fact that Ulamut Castle is aligned with the Outlaw faction, and a "Amar" can actually be captured or talked to hints to some invisible mechanisms (read : scripts) that I've failed to trigger.
Please enlighten me on the triggers needed to advance the plot beyond the sandbox approach.
Thank you.