JohnathanStrange
Recruit
I may have mentioned these separately before, mostly as comments in passing - I believe I have somewhere - and I've seen an earlier thread asking for a combat replay of the entire battle (which is more ambituous than I would hope for) but I thought that collecting and expanding upon them would be more sensible:
* the occasional "slow-motion" graphic focusing on the impact of your weapon on its target. Example: the battle is fast and furious as usual and then you shoot your arrow at a Dark Knight killing him and for an instant the game focuses in slow motion on the arrow's impact and his dramatic fall from grace. This could be optional or used only on the death of an enemy war captain or based on the difficulty of shot. I'd think if used very sparingly - say once or twice per battle - it wouldn't be disruptive.
* at battle's end, allow the player some time to reflect on what's just happened here, and view the fallen, instead of simply jumping to the inventory screen.
*mentioned by me & others earlier, an after-action-report (AAR) of some sort, listing casualties by unit types, friendly and hostile. I would expand upon this to include links to an overall stats screen: #of enemy defeated, #of enemy captured, etc.
*if possible, anytime during the battle, a short replay of the last few seconds.
Offhand, I can think of GTA:San Andreas where you could watch a slo-mo of an "insane stunt" or stats showing "enemies wasted" - I use that merely as a reference to what might be done in M&B.
* the occasional "slow-motion" graphic focusing on the impact of your weapon on its target. Example: the battle is fast and furious as usual and then you shoot your arrow at a Dark Knight killing him and for an instant the game focuses in slow motion on the arrow's impact and his dramatic fall from grace. This could be optional or used only on the death of an enemy war captain or based on the difficulty of shot. I'd think if used very sparingly - say once or twice per battle - it wouldn't be disruptive.
* at battle's end, allow the player some time to reflect on what's just happened here, and view the fallen, instead of simply jumping to the inventory screen.
*mentioned by me & others earlier, an after-action-report (AAR) of some sort, listing casualties by unit types, friendly and hostile. I would expand upon this to include links to an overall stats screen: #of enemy defeated, #of enemy captured, etc.
*if possible, anytime during the battle, a short replay of the last few seconds.
Offhand, I can think of GTA:San Andreas where you could watch a slo-mo of an "insane stunt" or stats showing "enemies wasted" - I use that merely as a reference to what might be done in M&B.