[S/WB]Empire III The Campaign old thread

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Slayth is working on face codes and a quest
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Face codes are fairly easy, but time consuming.

The quest has been quite a task, especially with my work schedule and my wife hogging the computer for candycrush. :sad:
 
Sorry for the inactivity I have changed over to my 64 bit system. I have given up trying to keep this so it will run on a 32 bit system, there just isn't enough ram.

some screens

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put the original textures back in for the Gul towns

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Gul tavern scenes need lighting yet

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Gul castle interior, for now

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A few of the new knights faces

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2 of the  new rulers faces

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added some of Punkt's HiRes Textures

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put heraldic horses and armors back in
put different sized horses and draft horses back in
I think the music files are close to being right now don't know where all the extra stuff came from :???:
added companion 31,  Altzer  will post picture soon
 
Michadr said:
This looks pretty cool! just found this thread a few days ago. Do you do your own scneing?

thanks

not for this mod, Pizzaraider has been making the scenes, hopefully more are on the way.
 
Michadr said:
I have some more questions. I noticed in your changelog this
-added campaign AI by motomataru EDIT: had to remove

I have the same AI in my mod and it's horribly buggy. Wondering why you had to remove it?

A hash vector error that kept crashing the game

yay! got rid of trade route error,  had to get rid of the diplomacy distance calculation, on screen printout doesn't get overloaded now

Alpha 2.90 the last alpha is done


stuff after this is in Beta

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getting the faces done

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some of the new horses
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got the map closer to finished
replaced some texture files
all scenes are in, some are only temporary, but at least there is a scene
 
At risk of contradicting an earlier post of mine, I can see why you're going to 64 bit.  You were having to take out so much of your work to keep it 32 bit.  Some of those scenery shots almost look like photographs!

Glad to see the heraldic horses and armor are back.

I did some playtesting:  I built up a party of 100 warriors, bought a ship, and sailed to the island where Zintar exists.  I went in close to the city and built an outpost.  That got the attention of the leader of the Black Khergits who threatened to wipe me out, but I bribed him and they left me alone.  I then left a garrison in the outpost and sailed back to the outpost for more troops.  When I returned, I built up the outpost to a fort; luckily the Black Khergits still left me alone.  Then, just for fun, I attacked their army, just to see how tough they are.  They out numbered us 240 to 100. Needless to say, my army was beaten, but it took them a couple of rounds to do it.  I am told they are one of he toughest factions in the game!
 
Modder223 said:
I have been watching this mod for awhile now and I see some really neat stuff going on with this mod. Keep up the great work :smile:

Thanks, to be honest I'm close to giving up on this, I get so little feedback, and don't have many play testers (1 or 2)  Only 2 people signed up for Beta testing. I have kept going because I want to learn more about the module system and the limits imposed by the game engine.

I am thankful for the help I have gotten from Pizzaraider(scenes and change log),  frozenpainter(items) and  Slayth(face codes and hero dialogs), but it seems like I have to push to get anything done now. I want my team to be excited about the mod and want them to willingly contribute to it being a polished working mod.

Can't seem to find who made these so I can get permissions and give credit
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Does anyone know?

Next release and this will be moved to The Caravanserai

I really need sceners, Play testers and feedback.
Anyone?
 
Lor Dric said:
Modder223 said:
I have been watching this mod for awhile now and I see some really neat stuff going on with this mod. Keep up the great work :smile:

Thanks, to be honest I'm close to giving up on this, I get so little feedback, and don't have many play testers (1 or 2)  Only 2 people signed up for Beta testing. I have kept going because I want to learn more about the module system and the limits imposed by the game engine.

I am thankful for the help I have gotten from Pizzaraider(scenes and change log) and  Slayth(face codes and hero dialogs), but it seems like I have to push to get anything done now. I want my team to be excited about the mod and want them to willingly contribute to it being a polished working mod.

Can't seem to find who made these so I can get permissions and give credit
1zph114.jpg
Does anyone know?

Next release and this will be moved to The Caravanserai

I really need sceners, Play testers and feedback.
Anyone?
Those were from an old osp pretty far back i think not sure though...
Also work on cleaning up the first page that has all the info.. Make it neat and easy to read/look over.. I would set up a moddb page/a steam page to reach out to larger audiences.. I can help test if you need the testers and I can also get you some in game screenshots of beginning game/end game ^^
 
Lor Dric said:
Modder223 said:
I have been watching this mod for awhile now and I see some really neat stuff going on with this mod. Keep up the great work :smile:

Thanks, to be honest I'm close to giving up on this, I get so little feedback, and don't have many play testers (1 or 2)  Only 2 people signed up for Beta testing. I have kept going because I want to learn more about the module system and the limits imposed by the game engine.

I am thankful for the help I have gotten from Pizzaraider(scenes and change log),  frozenpainter(items) and  Slayth(face codes and hero dialogs), but it seems like I have to push to get anything done now. I want my team to be excited about the mod and want them to willingly contribute to it being a polished working mod.

Can't seem to find who made these so I can get permissions and give credit
1zph114.jpg
Does anyone know?

Next release and this will be moved to The Caravanserai

I really need sceners, Play testers and feedback.
Anyone?
This mod does have a lot of potential. It would be a shame if it was discontinued. I keep coming back to see what else you have added and done, and you keep impressing me.
Hmm... the animals seem to be in floris aswell, though I am not sure who made them.
 
Modder223 said:
I can help test if you need the testers and I can also get you some in game screenshots of beginning game/end game ^^

ok. please do

added Black Knight and Bronze Knight Armour OSP Pack by Narf - Narf's Men-at-Arms Armour Pack.
Yamabushi  - For the Cape.

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After specs redone and original shader restored
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Reus said:
The bronze warrior armor is lookin' sexy.

glad you like it


added Wei.Xiadi's Armour Project V1.1

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finished adding Rus Armor Pack by Narf

most of the items have been added, just a few more packs to put in
 
So many more armors, horses, etc..  These are some of the things that make this mod so interesting, that and the sheer size & scope of the mod.
 
More items

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due to the large amount of items now available armorers, and weaponsmiths have a larger inventory to choose from
horse merchants now carry 25 horses
soon I will start equipping the rest of the leaders and troops

more faces only 2 batches left to do

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some more horses

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