Qes
Recruit
More tests:
Ran more tests and figured out how to use battle formations better.
Also the AI seems to be sucking a LOT less (i have no idea why). Battle formations in general no longer slow down my comp (i had to adjust some things but it runs very smoothly now.)
The only glaring thing that still occurs is that in Castle Seiges the AI doesnt hold the walls. This is really the only glaring issue.
Color is still an issue for player kingdoms but being a vassel works fine. (I'm doing that now, just to avoid that hideous red).
All in all - I still like this mod the most of any. I also figured out where autoloot went, and everything else seems to be working smoothly.
On Balance:
For preference, I altered some of the Hemmark units.
I removed the Crossbowman and replaced it with an "Ulfsarker." The ulfsarker is effectively a Bersarker, but with 21 str and agility and removed/crappier torso armor. I then raised the Bersarker to a much higher level and increased it's skills and proficiencies significantly (300 in relevant proficiencies). It has near 30 str and agility but also has crappy/no torso armor.
The idea behind this is simple. Lots of HP but no way to keep it. They're shock troops that either use a two handed axe very well (but will die quickly to archer fire), or they have a huscarl shield and waraxe. Their armor is very poor, but they run quickly and hit hard.
This also gave the Hemmark somewhat of a "higher level unit" - as I found myself only ever using their "Elite Axe Throwers" and only then as supplementals.
Ran more tests and figured out how to use battle formations better.
Also the AI seems to be sucking a LOT less (i have no idea why). Battle formations in general no longer slow down my comp (i had to adjust some things but it runs very smoothly now.)
The only glaring thing that still occurs is that in Castle Seiges the AI doesnt hold the walls. This is really the only glaring issue.
Color is still an issue for player kingdoms but being a vassel works fine. (I'm doing that now, just to avoid that hideous red).
All in all - I still like this mod the most of any. I also figured out where autoloot went, and everything else seems to be working smoothly.
On Balance:
For preference, I altered some of the Hemmark units.
I removed the Crossbowman and replaced it with an "Ulfsarker." The ulfsarker is effectively a Bersarker, but with 21 str and agility and removed/crappier torso armor. I then raised the Bersarker to a much higher level and increased it's skills and proficiencies significantly (300 in relevant proficiencies). It has near 30 str and agility but also has crappy/no torso armor.
The idea behind this is simple. Lots of HP but no way to keep it. They're shock troops that either use a two handed axe very well (but will die quickly to archer fire), or they have a huscarl shield and waraxe. Their armor is very poor, but they run quickly and hit hard.
This also gave the Hemmark somewhat of a "higher level unit" - as I found myself only ever using their "Elite Axe Throwers" and only then as supplementals.