Diplomacy bug I guess, I'll have a look onto this..
Thanks for the feedback!
Thanks for the feedback!
Many of the items suggered will be in the mod, but for now the mod is "hibernating" because I am currently working on another one and I'll see what I can do about different background stories and starting equipment.Commander Shepard said:Some questions/suggestions:
1) Will you be adding any new arms and armor from community mods like sallets, bascinets, more types of plate etc, with some types of armor unique to certain factions? Rhodokian lords in Milanese/Italian plate, sarranid camel cavalry, and Swadian knights in gothic/german plate would be awesome. pleasepleasepleaseplease consider this.
http://forums.taleworlds.com/index.php/topic,100949.0.html <- Swadians and Rhodok cav
http://forums.taleworlds.com/index.php/topic,76943.0.html <- Vageir, Rhodok, mercs
http://forums.taleworlds.com/index.php/topic,119352.0.html <- various
http://forums.taleworlds.com/index.php/topic,184547.0.html <- Nords and swadians
http://forums.taleworlds.com/index.php/topic,160392.0.html <- Vageirs
http://forums.taleworlds.com/index.php/topic,123201.0.html <- Sarranids and others
http://forums.taleworlds.com/index.php/topic,134099.0.html <- Sarranids and others
http://forums.taleworlds.com/index.php/topic,76333.0.html <- Nords and buildings
2) Are the many new faces used for random soldiers/lords too to diversify the game? It was really grating in native how all khergits looked the same.
3) Will you be adding any new character creation options? Different fathers, different childhoods, different vocations... I didn't like that I couldn't have a history as a baseborn soldier, farmer, tavern owner, legal hunter, thief....
grimwald said:Very nice, I can't wait to see more. Some new items and an expanded troop tree would be welcome.
Also: Maybe you should get this moved to the Caravanserai, perhaps it would get the attention it deserves over there.
YourStepDad said:any way to revert back to vanilla combat animations? if anyone knows, PLEASE respond asap.
YourStepDad said:any way to revert back to vanilla combat animations? if anyone knows, PLEASE respond asap.
Or you can change the action.txt of the mod with the native oneYourStepDad said:any way to revert back to vanilla combat animations? if anyone knows, PLEASE respond asap.
For now I can't do anything, I've been waiting for the souce of version 1.3 which is bug free but the team that is develloping freelancer didn't had the time to finish it...Mordred1622 said:The freelancer part of this breaks the game for me. Before patch I can't talk to my lord and can't go to cities that I'm stationed at. After patch, I don't receive any items for promotions. Pls fix because I'm addicted to freelancer right now. Other than that I don't have any problems to speak of... btw, great mod!