1.002 to 1.0021 Patch File's updated for fixing a crach bug when defending siege. (another problem from time shifting)
@Belendor :
It's a long list contain greats features. Some of them are beyond my reach to acomplish.
- Flaming Arrows - I may consider to add it later after all bugs related to time shifting are cleared
- children system - It's possible. We had aging system already and visually we can adopt brytenwalda's system for children by skin scalling. But it will need huge coding work to interact with chidren with the way you mentioned.
- barbarism, no I avoided potion related system. Keeping the gameplay as close as native as possible.
- faction quests, great idea. I need more info about it. What quests for every factions?
- combo. I tried before to play attacking animation without attack action of agents and it will let them just play animation without deal any collitions and damage. Even I tried left puch animation for left swing attack for direct fist, but the result the game still use right arm bone for hit detect. So it's nearly imposible to acomplish.
- controllable shield blocking. It's same with above
-new order in case fighting with ally. Cool, but like what I experienced with time shifting. It will be hard coding and bug sources. May be later.
- headbashing. It's possible, with mechanism like shieldbashing.
- custom shader. I don't know to create it.
- Random Weather and Dynamic Terrain, These ones I would like to know your 'how to'.
- Height, Thw vision has 5 height variance already. I think it's no need to make the player customize his/her height so precisely ot inches or cms for the different of height will not too noticable in game. 5 variance of height is enough for me.
unique faction captain, I like this idea
- settlemen population. Once, vision for original M&B already has this feature. I think I will recreate this feature later.
@Belendor :
It's a long list contain greats features. Some of them are beyond my reach to acomplish.
- Flaming Arrows - I may consider to add it later after all bugs related to time shifting are cleared
- children system - It's possible. We had aging system already and visually we can adopt brytenwalda's system for children by skin scalling. But it will need huge coding work to interact with chidren with the way you mentioned.
- barbarism, no I avoided potion related system. Keeping the gameplay as close as native as possible.
- faction quests, great idea. I need more info about it. What quests for every factions?
- combo. I tried before to play attacking animation without attack action of agents and it will let them just play animation without deal any collitions and damage. Even I tried left puch animation for left swing attack for direct fist, but the result the game still use right arm bone for hit detect. So it's nearly imposible to acomplish.
- controllable shield blocking. It's same with above
-new order in case fighting with ally. Cool, but like what I experienced with time shifting. It will be hard coding and bug sources. May be later.
- headbashing. It's possible, with mechanism like shieldbashing.
- custom shader. I don't know to create it.
- Random Weather and Dynamic Terrain, These ones I would like to know your 'how to'.
- Height, Thw vision has 5 height variance already. I think it's no need to make the player customize his/her height so precisely ot inches or cms for the different of height will not too noticable in game. 5 variance of height is enough for me.
unique faction captain, I like this idea
- settlemen population. Once, vision for original M&B already has this feature. I think I will recreate this feature later.