from the original Heavenly Horses Mod 说:Khergit horses are easy to handle, making them great for mounted archers; Sarranids like their horses fast, so they can ride down enemy cavalry, and Vaegirs like theis strong and tough, able to flatten heavy infantry. Swadians do not excel in any particular area, but field a great all-round mix of mounts.
Interesting idea, I am intrigued to see this.Abhuva 说:I wasn´t happy with my attempt to add all of the new Horses from the combined MoreHorses & MoreWarHorses Mod.
First of all i didnt liked every kind of retexturing done there and second i think quality is better than quantity.
While searching for ideas i stumbled across the Heavenly Horses Mod, which basicly added like 15 new horses - different for every faction regarding the stats.
I liked the idea of the unique flavour for each faction horses, and the amount of new models/textures was reasonable.
Based on this i added my own version of this, using models from MoreHorses / MoreWarHorses Mod and reworked the stats of the original mod a bit.
The most important change with this is that horses without visible armour no longer provide an armour stat.
There are still some common horses which can be bought all over Calradia, but each faction have its own kind of horsebreed.
from the original Heavenly Horses Mod 说:Khergit horses are easy to handle, making them great for mounted archers; Sarranids like their horses fast, so they can ride down enemy cavalry, and Vaegirs like theis strong and tough, able to flatten heavy infantry. Swadians do not excel in any particular area, but field a great all-round mix of mounts.
I remember somebody talking about camels making horses fear them, I did not actually think it was possible.Abhuva 说:While working on the horses i decided to implement another nice feature.
Desert Bandits are now using camels (at the moment they are the only ones, seeing them as a special kind of native desert tribe who specialices in using war-camels).
Horses will react to the camels, they will rear if they are in a certain range to them. I am using a modified and improved script (basis script is from the Camel Script provided by Zarthas).
The riding skill will reduce this effect.
This will stop any kind of charge action - turning Desert Bandits in some unique kind of anti-cavalry cavalry.
I am not sure at the moment if i will introduce a new troop for the sarranids who uses camels too (it would be a high tier troop, hard to train and expensive - but with way lower stats than marmelukes).
Well I think its better to release now, and work on the scenes then.Abhuva 说:To speed up the process with the scenes i decided to use the fix for native Polished Landscapes scenes, so basicly every village should be fixed now. I am just curious now, if i try to fix every scene possible, this could take a long time till the release.
So what do you girls and guys think, is it better to have everything cleaned up as much as possible (and waiting a long time for the release) or just finish the last bits of scripting and release it as it is now and throw out some fixes for the scenes later?
Basicly everything i want for the beta is ready and working - just not the scenes (and i have now over 650 scenes in total to take care off)
think so tooCrossbow Joe 说:Well I think its better to release now, and work on the scenes then.Abhuva 说:To speed up the process with the scenes i decided to use the fix for native Polished Landscapes scenes, so basicly every village should be fixed now. I am just curious now, if i try to fix every scene possible, this could take a long time till the release.
So what do you girls and guys think, is it better to have everything cleaned up as much as possible (and waiting a long time for the release) or just finish the last bits of scripting and release it as it is now and throw out some fixes for the scenes later?
Basicly everything i want for the beta is ready and working - just not the scenes (and i have now over 650 scenes in total to take care off)

KeredCaltith 说:seems a bit hard to recruit guys
Oh good, though it was a waste for a second there. Great mod by the wayAbhuva 说:@Crossbow Joe: I am pretty sure that Persuasion affects recruiting too (even in Native) - like i said, i didnt touched these scripts myself (but i use diplomacy mod as base - source code and things like recruiting got changed there) - but especially for diplomacy based mods the skill persuasion affects npc reactions way more than in native games.